GAME-Net: an ensemble deep learning framework integrating Generative Autoencoders and attention mechanisms for automated brain tumor segmentation in MRI. [PDF]
Haq IU +5 more
europepmc +1 more source
Photorealism versus Non-Photorealism: Art styles in computer games and the default bias. [PDF]
This thesis looks into the prevalence of photorealism in computer games design in comparison to non-photorealism. The aim is to develop an understanding of the reason for this prevalence, and with this knowledge look into ways that non-photorealistic rendering (NPR) can be expanded or improved upon to bring balance to the two styles.
openaire
Particle swarm optimized deep learning for jamming detection and throughput enhancement in cognitive radio networks. [PDF]
Imran M +6 more
europepmc +1 more source
Auditory discrimination improvement in young adults by a digital auditory game-based training protocol. [PDF]
M-Cam S +2 more
europepmc +1 more source
The work of game in the age of automation [PDF]
Fizek, Sonia, Rautzenberg, Markus
core +2 more sources
Creativity and REsilience Through Arts, Technology and Emotions: A Pilot Study on the Feasibility and Validity of the CREATE Platform. [PDF]
Ladas AI +13 more
europepmc +1 more source
Decentralized Reinforcement Learning for Asymmetric Gene Network Interventions. [PDF]
Hosseini SH, Imani M.
europepmc +1 more source
Torill Elvira Mortensen: Perceiving Play: The Art and Study of Computer Games [PDF]
openaire +2 more sources
Culturally-attuned AI: Implicit learning of altruistic cultural values through inverse reinforcement learning. [PDF]
Oliveira N +6 more
europepmc +1 more source
The art and science of serious game design: a quasi-experimental study based on self-determination theory in traditional Chinese culture education. [PDF]
Yang J, Li R.
europepmc +1 more source

