Results 171 to 180 of about 523,187 (303)
The work of game in the age of automation [PDF]
Fizek, Sonia, Rautzenberg, Markus
core +2 more sources
Subterranean environments contribute to three‐quarters of classified ecosystem services
ABSTRACT Beneath the Earth's surface lies a network of interconnected caves, voids, and systems of fissures forming in rocks of sedimentary, igneous, or metamorphic origin. Although largely inaccessible to humans, this hidden realm supports and regulates services critical to ecological health and human well‐being.
Stefano Mammola +30 more
wiley +1 more source
ABSTRACT There is strong evidence that design for remanufacturing (DfRem) can reduce initial‐design carbon emissions by up to 30%, and that product design can critically affect remanufacturing feasibility, yet academic adoption of DfRem remains limited.
Okechukwu Okorie +4 more
wiley +1 more source
Robust Camera-Based Eye-Tracking Method Allowing Head Movements and Its Application in User Experience Research. [PDF]
Zhang H, Yin L.
europepmc +1 more source
Torill Elvira Mortensen: Perceiving Play: The Art and Study of Computer Games [PDF]
openaire +2 more sources
ABSTRACT This systematic literature review (SLR), guided by the PSALSAR framework, investigates how corporate science‐based targets (SBTs) incorporate distributive justice, amid a growing shift of responsibility from public to private sectors. By analysing 96 articles published between 2015 and 2024, this SLR addresses a critical research gap in the ...
Iris Ferreira, Julia Aldberg
wiley +1 more source
Decentralized resource allocation in UAV communication networks through reward based multi agent learning. [PDF]
Shoaib M +4 more
europepmc +1 more source
ABSTRACT This paper contributes to venture‐creation research by examining how sustainable startups can overcome market constraints to drive transformative change through their business development. Conceptually, we address this question by identifying venture‐creation narratives in the learning and experimental phases of sustainable startups that ...
Ville‐Veikko Piispanen +2 more
wiley +1 more source
Revolutionizing the way students learn photographic arts through experiential education using AI and AR systems. [PDF]
Gupta SK +6 more
europepmc +1 more source

