Results 41 to 50 of about 523,623 (201)
Integration Between Serious Games and EEG Signals: A Systematic Review
A serious game combines concepts, principles, and methods of game design with information and communication technologies for the achievement of a given goal beyond entertainment.
Julian Patiño +4 more
doaj +1 more source
A comprehensive review of ball detection techniques in sports [PDF]
Detecting balls in sports plays a pivotal role in enhancing game analysis, providing real-time data for spectators, and improving decision-making and strategic thinking for referees and coaches.
Cristiano Moreira +2 more
doaj +2 more sources
Review Of The State Of The Art In Virtual Learning Environments Based On Multiplayer Computer Games [PDF]
Comment: 16 ...
El-Sayed Aziz +2 more
openaire +2 more sources
Dual-Branch Discrimination Network Using Multiple Sparse Priors for Image Deblurring
Blind image deblurring is a challenging problem in computer vision, aiming to restore the sharp image from blurred observation. Due to the incompatibility between the complex unknown degradation and the simple synthetic model, directly training a deep ...
Jialuo Li +5 more
doaj +1 more source
'My Virtual Dream': Collective Neurofeedback in an Immersive Art Environment.
While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored.
Natasha Kovacevic +4 more
doaj +1 more source
Playing Beowulf: Bridging computational thinking, arts and literature through game-making
Preparar a las generaciones más jóvenes para que se involucren de manera significativa con la tecnología digital a menudo se considera uno de los objetivos de la educación del siglo XXI. El trabajo fundamental de JeanetteWing sobre el Pensamiento Computacional (CT) es un hito importante para este objetivo: el CT representa una forma de pensar, un ...
Bruno Henrique de Paula +3 more
openaire +2 more sources
Serious Games in Cultural Heritage [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
Anderson, Eike F. +5 more
core +1 more source
Real-time remote control car racing system (PC Version) [PDF]
The explosive growth of computer technology of today has broadened the minds of computer programmers and electronic engineers. Today, people from both industries are joining forces to create state of the art technology games at the international market ...
Shariff, Syarul Nizam
core
Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
In this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques.
Grzegorz J. Nalepa +4 more
doaj +1 more source
The expansion of smart devices and throughput requirements have triggered the integration of multi‐hop Device to Device (D2D) underlay the fifth generation (5G) network.
Sawsan Selmi, Ridha Bouallègue
doaj +1 more source

