Results 51 to 60 of about 523,623 (201)

Computer games: a philosophical view [PDF]

open access: yes, 2018
Современные компьютерные игры проявляют себя как фактор виртуализации человеческого бытия, изменения мировоззрения, психики, СМИ-инструмент, произведение искусства и др.
Дмитренко, Вадим Юриевич   +3 more
core  

Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary [PDF]

open access: yes, 2016
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly
Fiadotau, Mikhail
core   +1 more source

The State of the Art in Advanced Computer Games

open access: yesInKoj. Philosophy & Artificial Languages, New series, 2012
InKoj. Philosophy & Artificial Languages, Vol 3, No 1 (2012): Which Language for Europe? / Kiu Lingvo por Eŭropo?
openaire   +2 more sources

Professional game artists:an investigation into the primary considerations that impact upon their work, and the effects upon their creative practice [PDF]

open access: yes, 2015
This article represents the author’s preliminary research into an area of creative practice that he pursued for some 20 years, namely that of a full time professional computer game artist.
Fee, Kenneth
core   +2 more sources

Games: Agency as Art [PDF]

open access: yes, 2020
Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be.
Nguyen, C. Thi
core  

HapHop-Physio: a computer game to support cognitive therapies in children

open access: yesPsychology Research and Behavior Management, 2017
Carolina Rico-Olarte,1 Diego M López,1 Santiago Narváez,1 Charic D Farinango,1 Peter S Pharow2 1Faculty of Electronics and Telecommunications Engineering, Universidad del Cauca, Telematics Engineering Research Group, Popayán ...
Rico-Olarte C   +4 more
doaj  

A Guideline for Game Development-Based Learning: A Literature Review

open access: yesInternational Journal of Computer Games Technology, 2012
This study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL) method using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline for using GDBL in a curriculum,
Bian Wu, Alf Inge Wang
doaj   +1 more source

Evolutionary design of explainable algorithms for biomedical image segmentation

open access: yesNature Communications, 2023
An unresolved issue in contemporary biomedicine is the overwhelming number and diversity of complex images that require annotation, analysis and interpretation.
Kévin Cortacero   +16 more
doaj   +1 more source

MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics, 2007
Virtual Cell is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience.
Anson Call   +4 more
doaj  

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