Results 51 to 60 of about 523,623 (201)
Computer games: a philosophical view [PDF]
Современные компьютерные игры проявляют себя как фактор виртуализации человеческого бытия, изменения мировоззрения, психики, СМИ-инструмент, произведение искусства и др.
Дмитренко, Вадим Юриевич +3 more
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Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary [PDF]
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly
Fiadotau, Mikhail
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The State of the Art in Advanced Computer Games
InKoj. Philosophy & Artificial Languages, Vol 3, No 1 (2012): Which Language for Europe? / Kiu Lingvo por Eŭropo?
openaire +2 more sources
Professional game artists:an investigation into the primary considerations that impact upon their work, and the effects upon their creative practice [PDF]
This article represents the author’s preliminary research into an area of creative practice that he pursued for some 20 years, namely that of a full time professional computer game artist.
Fee, Kenneth
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Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be.
Nguyen, C. Thi
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HapHop-Physio: a computer game to support cognitive therapies in children
Carolina Rico-Olarte,1 Diego M López,1 Santiago Narváez,1 Charic D Farinango,1 Peter S Pharow2 1Faculty of Electronics and Telecommunications Engineering, Universidad del Cauca, Telematics Engineering Research Group, Popayán ...
Rico-Olarte C +4 more
doaj
A Guideline for Game Development-Based Learning: A Literature Review
This study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL) method using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline for using GDBL in a curriculum,
Bian Wu, Alf Inge Wang
doaj +1 more source
Evolutionary design of explainable algorithms for biomedical image segmentation
An unresolved issue in contemporary biomedicine is the overwhelming number and diversity of complex images that require annotation, analysis and interpretation.
Kévin Cortacero +16 more
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Art/CS 108, Introduction to Game Studies, Section 1, Spring 2017 [PDF]
Course ...
Morgan, James
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MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education [PDF]
Virtual Cell is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience.
Anson Call +4 more
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