Results 61 to 70 of about 523,623 (201)

REVISITING INGARDEN’S THEORETICAL BIOLOGICAL ACCOUNTOF THE LITERARY WORK OF ART: IS THE COMPUTER GAME AN “ORGANISM”? [PDF]

open access: yesHORIZON / Fenomenologicheskie issledovanija/ STUDIEN ZUR PHÄNOMENOLOGIE / STUDIES IN PHENOMENOLOGY / ÉTUDES PHÉNOMÉNOLOGIQUES, 2020
From his earliest published writings to his last, Roman Ingarden displayed an interest in theoretical biology and its efforts to clarify what distinguishes living organisms from other types of entities. However, many of his explorations of such issues are easily overlooked, because they don’t appear in works that are primarily ontological, metaphysical,
openaire   +1 more source

C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education [PDF]

open access: yes, 2006
One of the challenges in teaching computer science in general and computer programming in particular is to maintain the interest of students, who often perceive the subject as difficult and tedious. To this end, we introduce C-Sheep, a mini-language-like
Anderson, Eike F., McLoughlin, L.
core  

Automation of play:theorizing self-playing games and post-human ludic agents [PDF]

open access: yes, 2018
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
core   +2 more sources

A VIDEO GAME AS A MECHANISM FOR BROADCASTING THE NATIONAL CULTURAL HERITAGE

open access: yesRussian Studies in Culture and Society
Background. In this article, it is proposed to draw attention to the fact that computer games in a short period of time have ceased to be exclusively a form of entertainment for young people, having transformed into an effective mechanism for ...
Anzhela V. Normanskaya
doaj   +1 more source

Random Numbers and Gaming [PDF]

open access: yes, 2017
In Counter Strike: Global Offensive spray pattern control becomes a muscle memory to a player after long periods of playing. It’s a design choice that makes the gunplay between players more about instant crosshair placement with the faster player usually
Baglin, Sinjin
core   +1 more source

Meta!Blast computer game: a pipeline from science to 3D art to education

open access: yesSPIE Proceedings, 2012
Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D ...
Schneller, William   +3 more
openaire   +3 more sources

ARTISTIC INTEGRATIVE TECHNOLOGIES IN POLYART EDUCATION

open access: yesÌнформаційні технології в освіті, 2019
Тhe article deals with the modernization of higher pedagogical education, the introduction of innovative approaches, the development of artistic integrative technologies, changes in the classical forms of teaching future teachers. It has been established
I. Baranovska
doaj   +1 more source

Virtual Skiing as an Art Installation [PDF]

open access: yes, 2008
The Virtual Skiing game allows the user to immerse himself into the skiing sensation without using any obvious hardware interfaces. To achieve the movement down the virtual skiing slope the skier who stands on a pair of skis attached to the floor ...
Batagelj, Borut   +2 more
core  

Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices [PDF]

open access: yes, 2016
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices.
Tymińska, Marta
core   +1 more source

The Effects of Video Games on Human Intelligence [PDF]

open access: yes, 2018
With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to ...
Hu, Wenxiang, Yuan, Lifeng
core   +1 more source

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