Results 61 to 70 of about 523,623 (201)
REVISITING INGARDEN’S THEORETICAL BIOLOGICAL ACCOUNTOF THE LITERARY WORK OF ART: IS THE COMPUTER GAME AN “ORGANISM”? [PDF]
From his earliest published writings to his last, Roman Ingarden displayed an interest in theoretical biology and its efforts to clarify what distinguishes living organisms from other types of entities. However, many of his explorations of such issues are easily overlooked, because they don’t appear in works that are primarily ontological, metaphysical,
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C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education [PDF]
One of the challenges in teaching computer science in general and computer programming in particular is to maintain the interest of students, who often perceive the subject as difficult and tedious. To this end, we introduce C-Sheep, a mini-language-like
Anderson, Eike F., McLoughlin, L.
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Automation of play:theorizing self-playing games and post-human ludic agents [PDF]
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
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A VIDEO GAME AS A MECHANISM FOR BROADCASTING THE NATIONAL CULTURAL HERITAGE
Background. In this article, it is proposed to draw attention to the fact that computer games in a short period of time have ceased to be exclusively a form of entertainment for young people, having transformed into an effective mechanism for ...
Anzhela V. Normanskaya
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Random Numbers and Gaming [PDF]
In Counter Strike: Global Offensive spray pattern control becomes a muscle memory to a player after long periods of playing. It’s a design choice that makes the gunplay between players more about instant crosshair placement with the faster player usually
Baglin, Sinjin
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Meta!Blast computer game: a pipeline from science to 3D art to education
Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D ...
Schneller, William +3 more
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ARTISTIC INTEGRATIVE TECHNOLOGIES IN POLYART EDUCATION
Тhe article deals with the modernization of higher pedagogical education, the introduction of innovative approaches, the development of artistic integrative technologies, changes in the classical forms of teaching future teachers. It has been established
I. Baranovska
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Virtual Skiing as an Art Installation [PDF]
The Virtual Skiing game allows the user to immerse himself into the skiing sensation without using any obvious hardware interfaces. To achieve the movement down the virtual skiing slope the skier who stands on a pair of skis attached to the floor ...
Batagelj, Borut +2 more
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Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices [PDF]
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices.
Tymińska, Marta
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The Effects of Video Games on Human Intelligence [PDF]
With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to ...
Hu, Wenxiang, Yuan, Lifeng
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