Results 71 to 80 of about 523,623 (201)

eLiterature questa (s)conosciuta

open access: yesTesto & Senso, 2011
Questo contributo profila il fenomeno della letteratura elettronica chiarendo alcuni equivoci e indicando le caratteristiche salienti che rendono una forma letteraria digitale ascrivibile a tale fenomeno.
Fabio De Vivo
doaj  

Computer Games and Art

open access: yesKultura (Skopje), 2015
This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic ...
openaire   +1 more source

A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces [PDF]

open access: yes, 2015
Interactive new media art and games belong to distinctive fields, but nevertheless share common grounds, tools, methodologies, challenges, and goals, such as the use of applications and devices for engaging multiple participants and players, and more recently electroencephalography (EEG)-based brain-computer interfaces (BCIs).
ZIOGA, Polina   +3 more
openaire   +3 more sources

3D Game Content Distributed Adaptation in Heterogeneous Environments

open access: yesEURASIP Journal on Advances in Signal Processing, 2007
Most current multiplayer 3D games can only be played on a single dedicated platform (a particular computer, console, or cell phone), requiring specifically designed content and communication over a predefined network.
Berretty Robert-Paul   +4 more
doaj   +2 more sources

Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments

open access: yesJMIR Rehabilitation and Assistive Technologies, 2016
BackgroundMemory and attention are two cognitive domains pivotal for the performance of instrumental activities of daily living (IADLs). The assessment of these functions is still widely carried out with pencil-and-paper tests, which lack ecological ...
Gamito, Pedro   +7 more
doaj   +1 more source

Pathfinder:a performance-game for the augmented drum-kit [PDF]

open access: yes, 2016
Pathfinder is a performance-game for solo drummer, exploring the synergies between multiple contemporary creative practices. The work navigates between music composition, improvisation, projection/light art and game art.
Michalakos, Christos
core  

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]

open access: yes, 2017
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core   +1 more source

"Hegelian Buddhist Hypertextual Media Inhabitation, or, Criticism in the Age of Electronic Immersion" [PDF]

open access: yes, 2002
What can it mean to criticize when you are inside the work itself? In a immersive electronic or digital environment critic is not distanced on a platform based on firm principles. Yet criticism self-awareness and commentary remain possible.
Kolb, David
core  

Das ist unser Leben, das ist auch mein Leben. Sprachlich-literarisches Lernen mit dem digitalen Spiel "Every Day the same Dream"

open access: yesMedien im Deutschunterricht
Der Artikel untersucht das Computerspiel Every day the same dream auf seine Potentiale für einen medienreflexiven Sprach- und Literaturunterricht.
Matthis Kepser
doaj   +1 more source

Game on! a report on the interactive leisure software subsector in London [PDF]

open access: yes, 2008
There is a paucity of good quality data on the UK video games industry. Information such as value-added, investment on R&D, average annual expenditure on training and the value of video games in terms of exports, for example, is thin or incomplete.
Cardoso, Eva   +6 more
core  

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