Results 81 to 90 of about 523,623 (201)

Across the Spectrum In-Depth Review AI-Based Models for Phishing Detection

open access: yesIEEE Open Journal of the Communications Society
Advancement of the Internet has increased security risks associated with data protection and online shopping. Several techniques compromise Internet security, including hacking, SQL injection, phishing attacks, and DNS tunneling.
Shakeel Ahmad   +6 more
doaj   +1 more source

Traumatic Futurism in Computer Games

open access: yesГалактика медиа: журнал медиа исследований
This work is devoted to the issue of traumatic futurism in computer games. This type of game has long become an important element of the everyday culture of many people.
Vladislav V. Kirichenko
doaj   +1 more source

Generating Art from a Computer Game: An Interview with Alison Mealey

open access: yes, 2005
Many artists use various types of processes, events, social patterns etc. as controlling or contributing factors in the creation of artworks. Alison Mealey has chosen to base her art on the computer game Unreal Tournament. More precisely, she lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from ...
openaire   +1 more source

Playing with Identity. Authors, Narrators, Avatars, and Players in The Stanley Parable and The Beginner’s Guide [PDF]

open access: yes, 2019
This article offers a comparative analysis of Davey Wreden’s The Stanley Parable (Wreden 2011 / Galactic Cafe 2013) and The Beginner’s Guide (Everything Unlimited Ltd.
Backe, Hans-Joachim, Thon, Jan-Noël
core  

The Turing Machine on the Dissecting Table [PDF]

open access: yes, 2013
Since the beginning of the twenty-first century there has been an increasing awareness that software rep- resents a blind spot in new media theory. The growing interest in software also influences the argument in this paper, which sets out from the ...
Horáková, Jana
core  

Computer Games in Art History. Traditional architecture and painting presented in virtual reality

open access: yesE-methodology, 2019
Aim. The aim of the research is to show the applications of art reception in computer games. Moreover  it is important  to show  the game as a visual object worth to analysis for art historian, because of complex structure and relations with traditional artistic media like architecture and painting.
openaire   +1 more source

HOMO BELLI AND NATIONAL SAFETY: THE QUESTION ABOUT CULTURAL AGGRESSION

open access: yesВестник Мининского университета, 2017
This article discusses the characteristics of the recent sociocultural situation connected with such a phenomenon as cultural aggression, which appears in mass art and collective consciousness. A special part is assigned to the analysis of computer game,
A. V. Babayeva, N. V. Shmeleva
doaj   +2 more sources

Playing outside the box:transformative works and computer games as participatory culture [PDF]

open access: yes, 2013
The main purpose of this study is to examine the creative fan community as a paradigm of participatory culture, from a computer games perspective. A review of relevant literature is used to examine transformative works and the related subculture in its ...
Mavridou, Orion, Sloan, Robin J. S.
core   +2 more sources

Can LLMs effectively provide game-theoretic-based scenarios for cybersecurity?

open access: yesFrontiers in Computer Science
IntroductionGame theory has long served as a foundational tool in cybersecurity to test, predict, and design strategic interactions between attackers and defenders. The recent advent of Large Language Models (LLMs) offers new tools and challenges for the
Daniele Proverbio   +5 more
doaj   +1 more source

Home - About - Disclaimer - Privacy