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Collaboration between computer graphics and computer vision

[1990] Proceedings Third International Conference on Computer Vision, 2002
The scope concerns both applications related to computer vision such as vision for the robots of the next century and computer graphics such as audio-visuals or simulators of physical phenomena. It is a large field of new applications where refined 3-D recognition and interpretation (not yet generally solved today) will be required.
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Mediated reality using computer graphics hardware for computer vision

Proceedings. Sixth International Symposium on Wearable Computers,, 2003
Wearable, camera based, head-tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for computer-generated information to appear to the user as though it was anchored in the real world.
James Fung, Felix Tang, Steve Mann 0001
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Computer graphics and computer vision—Some unifying and discriminating features

Computers & Graphics, 1985
Abstract Computer graphics and computer vision deal with converse problems. In graphics the goal is to synthesize the image(s) of a scene from a given description in terms of a model or some observed data. In vision, on the other hand, the aim is to create a description of the world (the scene), given the image(s). Due to this difference of the goals
Jan-Olof Eklundh, Lars Kjelldahl
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Color-defective vision and computer graphics displays

IEEE Computer Graphics and Applications, 1988
A color space defined by the fundamental spectral sensitivity functions of the human visual system is used to assist in the design of computer graphics displays for color-deficient users. The functions are derived in terms of the CIE standard observer color-matching functions.
Gary W. Meyer, Donald P. Greenberg
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Mirrors in Computer Graphics, Computer Vision and Time-of-Flight Imaging

2013
Mirroring is one of the fundamental light/surface interactions occurring in the real world. Surfaces often cause specular reflection, making it necessary to design robust geometry recovery algorithms for many practical situations. In these applications the specular nature of the surface is a challenge.
Ilya Reshetouski, Ivo Ihrke
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Computer graphics visions and challenges: a European perspective

IEEE Computer Graphics and Applications, 2006
I have briefly described important visions and challenges in computer graphics. They are a personal and therefore subjective selection. But most of these issues have to be addressed and solved--no matter if we call them visions or challenges or something else--if we want to make and further develop computer graphics into a key enabling technology for ...
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New Trends in Computer Graphics and Computer Vision to Assist Functional Neurosurgery

Stereotactic and Functional Neurosurgery, 2010
Computer vision (CV), a computerized method to analyze digital images (e.g., CT scans), and computer graphics (CG), a set of computer programs for displaying two, three- or four-dimensional data, are recent computer techniques which are appropriate to assist functional stereotactic surgery.
H G, Lipinski, A, Struppler
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Integrating Computer Graphics and Computer Vision for Industrial Applications

1992
The following paper gives an outline of the themes and issues of our tutorial at the CG International 1992 in Tokyo.
José L. Encarnação   +3 more
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Elements of early vision for computer graphics

IEEE Computer Graphics and Applications, 2001
Visually based techniques in computer graphics have blossomed. Important advances in perceptually driven rendering, realistic image display, high-fidelity visualization, and appearance-preserving geometric simplification have all been realized by applying knowledge of the limitations and capabilities of human visual processing.
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