Results 51 to 60 of about 327,455 (251)

Applications of a System of Tools in the Construction and Implementation of Multimedia Courses [PDF]

open access: yes, 2007
Los profesores tienen el reto de usar las NTIC de forma creativa. Muchos de ellos poseen materiales de instrucción en diferentes soportes, pero necesitan de herramientas que les faciliten la construcción de cursos multimedia interactivos. Este trabajo
Perurena Cancio, Lilliam
core  

Assessing the impact of virtual reality and Zoom on learning experiences in instructor training program

open access: yesFuture in Educational Research, EarlyView.
Abstract Technological integration has transformed educational practices, making virtual and immersive platforms essential to learning. The COVID‐19 pandemic accelerated the adoption of video conferencing platforms such as Zoom, Microsoft Teams, and virtual reality (VR) to sustain effective learning environments and improve accessibility.
Aparajita Jaiswal   +3 more
wiley   +1 more source

Guest Editorial: Multi‐view representation learning for computer vision

open access: yes, 2023
IET Computer Vision, EarlyView.
Xin Ning   +5 more
wiley   +1 more source

APLIKASI MULTIMEDIA INTERAKTIF UNTUK MEMBERIKAN INFORMASI CARA MENCEGAH PENYAKIT KANKER SERVIKS [PDF]

open access: yes, 2010
Ikhsan Prasetyo, 2010, INTERACTIVE MULTIMEDIA APLICATIONS TO GIVE INFORMATION HOW TO PREVENT CERVICAL CANCER DISEASE. Diploma of Computer Science, Science and Mathematics Faculty, Sebelas Maret University of Surakarta.
PRASETYO, IKHSAN
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The Children's Museum [PDF]

open access: yes
The Children’s Museum teaches children about science and nature through productive play and by stimulating their imaginations. The Museum promotes science literacy and inquiry-based learning through a variety of programs including a Museum Pre-School ...

core   +2 more sources

Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses

open access: yesFuture in Educational Research, EarlyView.
Abstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses.
Lixia Luo   +4 more
wiley   +1 more source

IMPLEMENTASI PENDEKATAN ILMIAH (SCIENTIFIC APPROACH) DALAM MULTIMEDIA BERBASIS GAME PETUALANGAN UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF PADA MATA KULIAH ORGANISASI DAN ARSITEKTUR KOMPUTER [PDF]

open access: yes, 2016
Pada era ini komputer menjadi sebuah media yang memiliki berbagai program aplikasi praktis yang dapat dimanfaatkan dan dikembangkan untuk proses pembelajaran.
Utami, Risda Cahya
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Fostering Children's Self‐Efficacy Through Nature Education: Insights From a Wildlife Education Program in Rural China 通过自然教育培养儿童的自我效能感:中国乡村自然课项目的启示

open access: yesIntegrative Conservation, EarlyView.
This study identified self‐efficacy as a crucial outcome of nature education, with the potential for achieving long‐term conservation goals. Using a mixed‐methods design, we evaluated the effect of a wildlife course implemented in ten rural elementary schools in China, which significantly increased students' self‐efficacy, and also contributed to pro ...
Zhijian Liang   +6 more
wiley   +1 more source

Optimized reconstruction of the absorption spectra of kidney tissues from the spectra of tissue components using the least squares method

open access: yesJournal of Biophotonics, EarlyView.
The absorption coefficient spectra of healthy and cancerous kidney tissues were reconstructed from the absorption spectra of tissue components using constant weights. Both reconstructions allowed to calculate the concentrations of the tissue components and a comparison between the healthy and chromophobe renal cell carcinoma kidney showed an increase ...
Maria R. Pinheiro   +7 more
wiley   +1 more source

ENERGIZE LEARNERS TO USE SCIENTIFIC APPROACH AND INTERACTIVE MEDIA IN TEACHING SCIENCE [PDF]

open access: yes, 2018
: Science competence is learning outcome of students achieved as the result of their exploration throughscience learning process that cover of tree aspects: 1) knowledge of science products, 2) science process skills, and3) scientific attitude.
R. Teti Rostikawati, Nandang Hidayat,
core   +1 more source

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