Results 11 to 20 of about 504,211 (290)
We consider a class of cooperative differential games with continuous updating making use of the Pontryagin maximum principle. It is assumed that at each moment, players have or use information about the game structure defined in a closed time interval ...
Jiangjing Zhou +3 more
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Robust Tracking Control for Non-Zero-Sum Games of Continuous-Time Uncertain Nonlinear Systems
In this paper, a new adaptive critic design is proposed to approximate the online Nash equilibrium solution for the robust trajectory tracking control of non-zero-sum (NZS) games for continuous-time uncertain nonlinear systems.
Chunbin Qin +4 more
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Dynkin game under g-expectation in continuous time [PDF]
AbstractIn this paper, we investigate some kind of Dynkin game under g-expectation induced by backward stochastic differential equation (short for BSDE). The lower and upper value functions $$\underline{V}_t=ess\sup \nolimits _{\tau \in {\mathcal {T}_t}} ess\inf \nolimits _{\sigma \in {\mathcal {T}_t}}\mathcal {E}^g_t[R(\tau ,\sigma )]$$
Wu, Helin, Ren, Yong, Hu, Feng
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On a stopping game in continuous time [PDF]
On a filtered probability space ( Ω , F , P , F = ( F t ) 0 ≤ t ≤ T ) (\Omega ,\mathcal {F},P ...
Erhan Bayraktar, Zhou Zhou
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Games as a Cultural Institute of the “Digital” Space [PDF]
The article examines the problem of modernization and the formation of new cultural institutions of the 21st century on the materials of the formation of media games on the Internet.
Viktor A. Sidorov
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Exponentially convergent distributed Nash equilibrium seeking for constrained aggregative games
Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and aggregation tracking dynamics, and is applicable to games ...
Shu Liang +3 more
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A MatLab-Based Mean-Field-Type Games Toolbox: Continuous-Time Version
In this paper, we present a user-friendly MatLab-based Mean-Field-Type Games (MFTG) Toolbox that allows simulating a diversity of scalar-valued and matrix-valued MFTG problems for an arbitrary number of players, e.g., non-cooperative, fully-cooperative ...
Julian Barreiro-Gomez, Hamidou Tembine
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Data-Driven Integral Reinforcement Learning for Continuous-Time Non-Zero-Sum Games
This paper develops an integral value iteration (VI) method to efficiently find online the Nash equilibrium solution of two-player non-zero-sum (NZS) differential games for linear systems with partially unknown dynamics.
Yongliang Yang +5 more
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Et si les jeux vidéo servaient à comprendre la géographie ?
After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as ...
Hovig Ter Minassian, Samuel Rufat
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Approximate public-signal correlated equilibria for nonzero-sum differential games [PDF]
We construct an approximate public-signal correlated equilibrium for a nonzero-sum differential game in the class of stochastic strategies with memory.
Averboukh, Yurii
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