Results 11 to 20 of about 16,160,346 (256)
On a stopping game in continuous time [PDF]
On a filtered probability space ( Ω ,
Erhan Bayraktar, Zhou Zhou
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On a Continuous-Time Game with Incomplete Information [PDF]
For zero-sum two-player continuous-time games with integral payoff and incomplete information on one side, the authors show that the optimal strategy of the informed player can be computed through an auxiliary optimization problem over some martingale measures.
Cardaliaguet, Pierre, Rainer, Catherine
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Exponentially convergent distributed Nash equilibrium seeking for constrained aggregative games
Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and aggregation tracking dynamics, and is applicable to games ...
Shu Liang +3 more
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Stopping games in continuous time [PDF]
We study two-player zero-sum stopping games in continuous time and infinite horizon. We prove that the value in randomized stopping times exists as soon as the payoff processes are right-continuous. In particular, as opposed to existing literature, we do not assume any conditions on the relations between the payoff processes.
Rida Laraki, Eilon Solan
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A MatLab-Based Mean-Field-Type Games Toolbox: Continuous-Time Version
In this paper, we present a user-friendly MatLab-based Mean-Field-Type Games (MFTG) Toolbox that allows simulating a diversity of scalar-valued and matrix-valued MFTG problems for an arbitrary number of players, e.g., non-cooperative, fully-cooperative ...
Julian Barreiro-Gomez, Hamidou Tembine
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Continuous time dynamics of the thermal minority game [PDF]
4 pages, 4 ...
Garrahan, J, Moro, E, Sherrington, D
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Data-Driven Integral Reinforcement Learning for Continuous-Time Non-Zero-Sum Games
This paper develops an integral value iteration (VI) method to efficiently find online the Nash equilibrium solution of two-player non-zero-sum (NZS) differential games for linear systems with partially unknown dynamics.
Yongliang Yang +5 more
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Fictitious play in 3 x 3 games : chaos and dithering behaviour [PDF]
In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one ahead of player A.
van Strien, S +5 more
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Et si les jeux vidéo servaient à comprendre la géographie ?
After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as ...
Hovig Ter Minassian, Samuel Rufat
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Finite approximation of zero-sum games played in staircase-function continuous spaces
Background. There is a known method of approximating continuous zero-sum games, wherein an approximate solutionis considered acceptable if it changes minimally by changing the sampling step minimally.
Вадим Васильович Романюк
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