Results 31 to 40 of about 16,160,346 (256)

Estimation of the parameters of continuous-time systems using data compression [PDF]

open access: yes, 2008
This chapter provides a unified introductory account of the estimation of the parameters of continuous-time systems using data compression based on a number of previous ...
Johansson, Rolf   +4 more
core   +1 more source

A Semi-Potential for Finite and Infinite Sequential Games (Extended Abstract) [PDF]

open access: yesElectronic Proceedings in Theoretical Computer Science, 2016
We consider a dynamical approach to sequential games. By restricting the convertibility relation over strategy profiles, we obtain a semi-potential (in the sense of Kukushkin), and we show that in finite games the corresponding restriction of better ...
Stéphane Le Roux, Arno Pauly
doaj   +1 more source

Learning in Quantum Common-Interest Games and the Separability Problem [PDF]

open access: yesQuantum
Learning in games has emerged as a powerful tool for machine learning with numerous applications. Quantum games model interactions between strategic players who have access to quantum resources, and several recent works have studied learning in the ...
Wayne Lin   +3 more
doaj   +1 more source

An Update on Continuous-Time Stochastic Games of Fixed Duration [PDF]

open access: yesDynamic Games and Applications, 2020
AbstractThis paper shows that continuous-time stochastic games of fixed duration need not possess equilibria in Markov strategies. The example requires payoffs and transitions to depend on time in a continuous but irregular (almost nowhere almost differentiable) way. This example offers a correction to the erroneous construction presented previously in
openaire   +3 more sources

Computing pure Bayesian-Nash equilibria in games with finite actions and continuous types [PDF]

open access: yes, 2012
We extend the well-known fictitious play (FP) algorithm to compute pure-strategy Bayesian-Nash equilibria in private-value games of incomplete information with finite actions and continuous types (G-FACTs). We prove that, if the frequency distribution of
Rabinovich, Zinovi   +9 more
core   +1 more source

Games with Incomplete Information in Continuous Time and for Continuous Types [PDF]

open access: yesDynamic Games and Applications, 2012
We consider a two-player zero-sum game with integral payoff and with incomplete information on one side, where the payoff is chosen among a continuous set of possible payoffs. We prove that the value function of this game is solution of an auxiliary optimization problem over a set of measure-valued processes.
Cardaliaguet, Pierre, Rainer, Catherine
openaire   +3 more sources

CHILDREN'S SOCIAL SKILLS THROUGH TRADITIONAL SPORT GAMES IN PRIMARY SCHOOLS

open access: yesCakrawala Pendidikan: Jurnal Ilmiah Pendidikan, 2020
Traditional society still perceives that physical education is ineffective in shaping children's character and that physical education is still considered as only a playing activity without having significant effects to the development of children's ...
Johan Irmansyah   +3 more
doaj   +1 more source

Open Dataset Recorded by Single Cameras for Multi-Player Tracking in Soccer Scenarios

open access: yesApplied Sciences, 2022
Multi-player action recognition for automatic analysis in sports is the subject of increasing attention. Trajectory-tracking technology is key for accurate recognition, but little research has focused on this aspect, especially for non-professional ...
Wenbin Huang   +7 more
doaj   +1 more source

Competing in Hot Conditions at the Tokyo Olympic Games: Preparation Strategies Used by Australian Race Walkers

open access: yesFrontiers in Physiology, 2022
IntroductionThe Tokyo 2021 Olympic Games was anticipated to expose athletes to the most challenging climatic conditions experienced in the history of the modern Olympic Games.
Amelia J. Carr   +7 more
doaj   +1 more source

3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations

open access: yesPLoS ONE, 2022
In real-time strategy games, players collect resources, control various units, and create strategies to win. The creation of winning strategies requires accurately analyzing previous games; therefore, it is important to be able to identify the key ...
Insung Baek, Seoung Bum Kim
doaj  

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