Results 71 to 80 of about 16,160,346 (256)
The Continuous Time Nonzero-Sum Dynkin Game Problem and Application in Game Options [PDF]
In this paper we study the nonzero-sum Dynkin game in continuous time which is a two player non-cooperative game on stopping times. We show that it has a Nash equilibrium point for general stochastic processes. As an application, we consider the problem of pricing American game contingent claims by the utility maximization approach.
Said Hamadene, Jianfeng Zhang
openaire +3 more sources
ABSTRACT Objective To evaluate the diagnostic accuracy of glial fibrillary acidic protein (GFAP) measured in dried plasma spots versus conventional plasma‐ and serum‐GFAP testing for assessment of disease severity in aquaporin‐4 immunoglobulin G–positive neuromyelitis optica spectrum disorder (AQP4‐IgG+ NMOSD).
Felix Wohlrab +19 more
wiley +1 more source
Optimal Time-Abstract Schedulers for CTMDPs and Markov Games [PDF]
We study time-bounded reachability in continuous-time Markov decision processes for time-abstract scheduler classes. Such reachability problems play a paramount role in dependability analysis and the modelling of manufacturing and queueing systems ...
Markus Rabe, Sven Schewe
doaj +1 more source
Objective The study aimed to identify symptom‐based predictors of dry eye disease (DED) signs in the Sjögren's International Collaborative Clinical Alliance (SICCA) cohort. Methods We performed a retrospective analysis examining 16 ocular symptoms (most graded 0–4) and artificial tear (AT) use (graded 0–3) as predictors of DED signs (abnormal ocular ...
Pragnya R. Donthineni +7 more
wiley +1 more source
Research and implementation on college students internet addiction disorder and anti-addict system
Based on the traffic analysis on Cernet2,a new discovery mechanism of games service provider IP address is proposed,including Boilerpipe text extraction algorithm and Stanford Chinese NLP,realize this new general method and computing architecture of ...
Hai-zhuo LIN +3 more
doaj +2 more sources
α-Rank: Multi-Agent Evaluation by Evolution
We introduce α-Rank, a principled evolutionary dynamics methodology, for the evaluation and ranking of agents in large-scale multi-agent interactions, grounded in a novel dynamical game-theoretic solution concept called Markov-Conley chains (MCCs).
Shayegan Omidshafiei +9 more
doaj +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
Nabla Fractional Distributed Nash Seeking for Non-Cooperative Games
This paper pioneers the introduction of nabla fractional calculus into distributed Nash equilibrium (NE) seeking for non-cooperative games (NGs), proposing several novel discrete-time fractional-order algorithms.
Yao Xiao +4 more
doaj +1 more source
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
The influence of “momentum” on the game outcome while controlling for game types in basketball
In competitive sports, momentum encompasses positive or negative changes in cognition, physiology, emotions, and behavior caused by sudden or a series of continuous events.
Mingjia Qiu +6 more
doaj +1 more source

