Results 81 to 90 of about 16,160,346 (256)
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran +6 more
wiley +1 more source
Continuous fictitious play in zero-sum games [PDF]
Robinson (1951) showed that the learning process of Discrete Fictitious Play converges from any initial condition to the set of Nash equilibria in two-player zero-sum games.
Driesen Bram
core
Experiments and thermophysical simulations were conducted to investigate the electron beam powder bed fusion electron beam (PBF‐EB/M) process for the γ′‐strengthened nickel‐based superalloy Inconel 738LC. The results demonstrate the impact of process‐induced microstructural variations on high‐temperature mechanical behavior, providing a basis for ...
Jan Niklas Petenati +11 more
wiley +1 more source
Time Consistent Pareto Solutions in Common Access Resource Games with Asymmetric Players [PDF]
In the analysis of equilibrium policies in a dierential game, if agents have different time preference rates, the cooperative (Pareto optimum) solution obtained by applying the Pontryagin's Maximum Principle becomes time inconsistent.
Jesus Marin-Solano +2 more
core
Postbuild annealing systematically modifies the phase fractions and morphology of EB‐PBF processed Mo–9Si–8B. Quantitative microstructure–property correlations reveal how controlled phase evolution enhances high‐temperature compressive strength and creep resistance.
Christopher Schmidt +5 more
wiley +1 more source
Logit dynamic for continuous strategy games: existence of solutions [PDF]
We define the logit dynamic in the space of probability measures for a game with a compact and continuous strategy set. The original Burdett and Judd (1983) model of price dispersion comes under this framework. We then show that if the payoff functions
Lahkar, R.
core
Continuous-Time Strategy Selection in Linear Population Games
Abstract In an experimental evolutionary game framework we investigate whether subjects end up in a socially efficient state. We examine two games, a game where the socially efficient state is also an equilibrium and a game which has no equilibrium in pure strategies at all. Furthermore, we distinguish between a situation in which the
Berninghaus, Siegfried +2 more
openaire +3 more sources
Rapidly Solidified High‐Strength Invar 36 Prepared by Planar‐Flow Melt Spinning
The Invar 36 alloy was rapidly solidified using the planar‐flow melt‐spinning technique. Ribbon samples with thicknesses ranging from 20 to 160 mm were produced. As the grain size of the ribbon decreased to sub‐micron levels, the hardness increased by more than 2 times.
Bekir Akgül, Mehmet Kul
wiley +1 more source
Continuous and Step-level Pay-off Functions in Public Good Games: A Conceptual Analysis [PDF]
Conflicts between individuals’ and collective interests are ubiquitous in social life. Numerous experimental studies have investigated the resolution of such conflicts using public good games with either continuous or step-level payoff functions.
Stasser, Garold, Abele, Susanne
core
Visualization of Tomato Growth Based on Dry Matter Flow
The visualization of tomato growth can be used in 3D computer games and virtual gardens. Based on the growth theory involving the respiration theory, the photosynthesis, and dry matter partition, a visual system is developed.
Hongjun Li +3 more
doaj +1 more source

