Results 111 to 120 of about 2,226,725 (298)
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
AI Made by Youth: A Conversational AI Curriculum for Middle School Summer Camps
As artificial intelligence permeates our lives through various tools and services, there is an increasing need to consider how to teach young learners about AI in a relevant and engaging way.
Celepkolu, Mehmet +8 more
core +1 more source
Anatomy Museum: An educational resource for community anatomy education
Abstract University Community Outreach Programs play an important role in the education of Health Sciences students by providing experiences that extend beyond traditional classroom learning and strengthen the integration between teaching, research, and social engagement.
Ticiana Sidorenko de Oliveira Capote +6 more
wiley +1 more source
Abstract Context‐centric proactive information delivery (PID) is a relatively underexplored domain within recommender systems (RS) aimed at enhancing Knowledge Workers' productivity by proactively providing relevant information during digital tasks.
Mahta Bakhshizadeh +4 more
wiley +1 more source
Tools to Create and Democratize Conversational Artificial Intelligence
The world is becoming increasingly saturated with voice-first technology, such as Amazon Alexa and Google Home devices. As this technology becomes more complex, the skill set needed to develop conversational AI applications increases as well. This work bridges the gap, democratizes AI technology, and empowers technology consumers to become technology ...
openaire +2 more sources
This paper describes the accepted entries to the seventh Playable Experiences track to be held at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’19).
Liu, Rook +7 more
core +1 more source
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley +1 more source
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley +1 more source
Abstract The issue of inequality caused by algorithms, termed ‘algorithmic inequality’, has recently attracted scholarly attention in many disciplines due to its profound implications for society. While the body of literature on algorithmic inequality has grown, there remains a lack of comprehensive understanding of its nature, drivers, and impact ...
Shiwei Jia, Jia Tina Du, Hui Yan
wiley +1 more source
Beyond Human and Machine: An Architecture and Methodology Guideline for Centaurian Design
The concept of the centaur, symbolizing the fusion of human and machine intelligence, has intrigued visionaries for decades. Recent advancements in artificial intelligence have made this concept not only realizable but also actionable.
Remo Pareschi
doaj +1 more source

