Results 121 to 130 of about 319,881 (280)

A Nonviral Neo‐Nucleocapsid for Cell‐Specific RNA Delivery Developed by Pseudo‐Cyclic Peptide Grafting and Directed Evolution

open access: yesAngewandte Chemie, EarlyView.
Nonviral neo‐nucleocapsids developed from a repurposed bacterial protein cage, and macrocyclic peptide pharmacophores via protein‐protein ligation, bacteria‐based directed evolution, lasso‐grafting, and mammalian cell‐based directed evolution enabled cell specific RNA delivery.
Daiki Kanayama   +4 more
wiley   +2 more sources

A value for bi-cooperative games [PDF]

open access: yes
Bi-cooperative games were introduced by Bilbao et al. as a generalization of TU cooperative games, in which each player can participate positively, negatively, or not at all. In this paper, we propose a definition of a share of the worth obtained by some
Christophe Labreuche, Michel Grabisch
core  

Multiobjective Environmental Cleanup with Autonomous Surface Vehicle Fleets Using Multitask Multiagent Deep Reinforcement Learning

open access: yesAdvanced Intelligent Systems, EarlyView.
This study presents a multitask strategy for plastic cleanup with autonomous surface vehicles, combining exploration and cleaning phases. A two‐headed Deep Q‐Network shared by all agents is traineded via multiobjective reinforcement learning, producing a Pareto front of trade‐offs.
Dame Seck   +4 more
wiley   +1 more source

Unnatural Amino Acid and Emerging Chemistry Approaches to Map RNA–Protein Interactions

open access: yesAngewandte Chemie, EarlyView.
This review highlights emerging chemistries for mapping RNA–protein interactions, including genetically encoded unnatural amino acids, novel photocrosslinkers, and non‐photoactivatable crosslinking systems. We compare their mechanisms, reactivity and applications, outlining how these next‐generation tools enable higher‐resolution, site‐specific ...
Eryn Lundrigan   +3 more
wiley   +2 more sources

How democracy resolves conflict in difficult games [PDF]

open access: yes
Democracy resolves conflicts in difficult games like Prisoners’ Dilemma and Chicken by stabilizing their cooperative outcomes. It does so by transforming these games into games in which voters are presented with a choice between a cooperative outcome and
Brams, Steven J., Kilgour, D. Marc
core   +1 more source

From Droplet to Diagnosis: Spatio‐Temporal Pattern Recognition in Drying Biofluids

open access: yesAdvanced Intelligent Systems, EarlyView.
This article integrates machine learning (ML) with the spatio‐temporal evolution of biofluid droplets to reveal how drying and self‐assembly encode distinctive compositional fingerprints. By leveraging textural features and interpretable ML, it achieves robust classification of blood abnormalities with over 95% accuracy.
Anusuya Pal   +2 more
wiley   +1 more source

Hypercubes and Compromise Values for Cooperative Fuzzy Games [PDF]

open access: yes
AMS classification: 90D12; 03E72;cooperative games;Compromise values;Core;Fuzzy coalitions;Fuzzy games;Hypercubes;Path solutions;Weber ...
Brânzei, R., Dimitrov, D.A., Tijs, S.H.
core   +1 more source

Collaborative Multiagent Closed‐Loop Motion Planning for Multimanipulator Systems

open access: yesAdvanced Intelligent Systems, EarlyView.
This work presents a hierarchical multi‐manipulator planner, emphasizing highly overlapping space. The proposed method leverages an enhanced Dynamic Movement Primitive based planner along with an improvised Multi‐Agent Reinforcement Learning approach to ensure regulatory and mediatory control while ensuring low‐level autonomy. Experiments across varied
Tian Xu, Siddharth Singh, Qing Chang
wiley   +1 more source

Human‐Machine Mutual Trust Based Shared Control Framework for Intelligent Vehicles

open access: yesAdvanced Intelligent Systems, EarlyView.
This work introduces a bidirectional‐trust‐driven shared control framework for human‐machine co‐driving. The method models human‐to‐machine trust from intention discrepancies and Bayesian skill assessment, and machine‐to‐human trust from integrated ability evaluation.
Zhishuai Yin   +4 more
wiley   +1 more source

A characterization of cooperative TU-games with large monotonic core [PDF]

open access: yes
Cooperative TU-games with large core were introduced by Sharkey (1982) and the concept of Population Monotonic Allocation Scheme was defined by Sprumont (1990).
Jesus Getan, Jesus Montes
core   +1 more source

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