Results 71 to 80 of about 11,540 (288)

European Cyberpunk Cinema

open access: yesArts, 2018
Renaissance (2006) and Metropia (2009) are two illustrative examples of European cyberpunk cinema of the 2000s. This article will consider the films as representative of contemporary trends in European popular filmmaking.
Lidia Merás
doaj   +1 more source

Constructive Memory in Truth‐Telling for Reconciliation

open access: yesJournal of Applied Philosophy, EarlyView.
ABSTRACT Truth‐telling has, in diverse contexts, been conceptualised as a vehicle for achieving reconciliation following injustice. As a social and political phenomenon, it involves the communication of narratives grounded in episodic memory. Such narratives may fail to reproduce the details of past events and may even include details that were not ...
Alberto Guerrero‐Velázquez   +1 more
wiley   +1 more source

Cyberpunk, solarpunk

open access: yesConceição/Conception
O presente trabalho busca apresentar e discutir duas produções do Grupo de Pesquisa/Laboratório Kháos: danças, encruzilhadas e tecnologias (CNPq). O espetáculo de dança contemporânea Bromélia (2025), e a pesquisa em práticas artísticas ChoreoSeed: reflorestar a terra com sementes de Dança (2025) são perspectivados pelas noções cyberpunk e solarpunk ...
Daniel Silva Aires   +2 more
openaire   +1 more source

Major Cybersecurity Breaches: Shaping Corporate Cybersecurity Policies and Closing the Gaps

open access: yesJournal of Corporate Accounting &Finance, EarlyView.
ABSTRACT As digitalization accelerates, cybercrime has intensified in both scale and impact over the past two decades. This study aims to critically examine major cybersecurity events, assess them through the lens of routine activity theory, examine insight from three other established criminological and organizational theories, and address central ...
Laura K. Rickett, Deborah Smith
wiley   +1 more source

William Gibson's cyberpunk: From simulation to reality [PDF]

open access: yesZbornik Radova Filozofskog Fakulteta u Prištini, 2013
The works of William Gibson, one of the most prominent writers of the cyberpunk subgenre, show how the cyberpunk vision of the interaction of real and virtual spaces has become part of the ofyective reality.
Jakovljević Mladen M.
doaj  

Cyborgs y Frankensteins Isleños: Mirada a Dos Cuentos de Marta Aponte Alsina

open access: yesAlambique, 2020
En el siguiente ensayo analizo dos cuentos de Marta Aponte Alsina donde se presenta una crítica sobre las narrativas femeninas ante una realidad demasiado plagada de la cibernética y productos culturales extranjeros.
Veronica E. Davila Ellis
doaj   +1 more source

The Role of Knowledge‐Based Resources in Leveraging Business Analytics

open access: yesKnowledge and Process Management, EarlyView.
ABSTRACT Business analytics enhances managerial decision‐making. To this end, previous research guides firms to combine their tangible business analytics resources, such as data and technology, with intangible knowledge‐based business analytics resources to enable that business analytics supports decision‐making.
Johanna Orjatsalo   +2 more
wiley   +1 more source

Особенности употребления цветовых эпитетов в произведениях Г. Белля «Бильярд в половине десятого» и «Дом без хозяина» [PDF]

open access: yes, 2014
The article investigates the nature of genre transformation in N.Podolskiy’s novel «Chronicles of the Invisible Empire», considers the identifiers of cyberpunk and the specifics of their implementation in this literary work, discloses the nature of anti ...
Пономарева, А. Ю.
core  

Data‐Based Detection of Antagonistic Agents in a Robot Swarm Solving a Dynamic Coverage Task

open access: yesInternational Journal of Mechanical System Dynamics, EarlyView.
ABSTRACT Robot swarms can be deployed as moving surveillance systems, for instance, as mobile anti‐poaching systems for monitoring wildlife and detecting poaching activities. Since poachers have an interest in evading detection, robots are at risk of being hijacked and manipulated to behave antagonistically, for example, to prevent the correct ...
Ingeborg Wenger   +2 more
wiley   +1 more source

Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk

open access: yesReS Futurae, 2017
This paper aims to study how computer imaginary evolved from the end of the eighties until our days. To achieve this, we’ll scrutinize two famous cyberpunk pen and paper role playing game’s fictional worlds : Cyberpunk and Shadowrun.
Isabelle Périer
doaj   +1 more source

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