Results 191 to 200 of about 6,780 (216)
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Motion Sickness Conditioning to Reduce Cybersickness

Symposium on Spatial User Interaction, 2021
We present a remote longitudinal experiment to assess the effectiveness of a common motion sickness conditioning technique (MSCT), the Puma method, on cybersickness in VR. Our goal was to evaluate benefits of conditioning techniques as an alternative to visual cybersickness reduction methods (e.g., viewpoint restriction) or habituation approaches which
Assem Kroma   +2 more
openaire   +1 more source

CPNet: Real-Time Cybersickness Prediction without Physiological Sensors for Cybersickness Mitigation

ACM Transactions on Sensor Networks
Although virtual reality (VR) has developed rapidly, offering unique user experience and broad application prospects, a significant challenge remains: its usage often induces cybersickness in users. Therefore, real-time and accurate prediction of cybersickness is essential to meet the requirements of alleviating cybersickness.
Chang Qi   +4 more
openaire   +1 more source

A Systematic Review of Cybersickness

Proceedings of the 2014 Conference on Interactive Entertainment, 2014
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in virtual reality especially for private entertainment use. However, long standing issues with unwanted side effects, such as nausea from cybersickness, continue to impact on the general use of devices such as head mounted displays.
Simon Davis   +2 more
openaire   +1 more source

Self-motion Perception and Cybersickness

2020
Understanding self-motion perception is essential to design and apply countermeasures against cybersickness. This section provides introductory knowledge of motion perception, carried out by our visual systems and vestibular as well as kinesthetic organs.
Andras Kemeny   +2 more
openaire   +1 more source

Can We Predict Susceptibility to Cybersickness?

25th ACM Symposium on Virtual Reality Software and Technology, 2019
This study investigated whether individual differences in postural stability/activity can be used to predict who will become sick when exposed to head-mounted display (HMD) based virtual reality (VR). We found that participants who reported feeling sick after at least one exposure to VR displayed different postural activity than those who remained well.
Dante Risi, Stephen Palmisano
openaire   +1 more source

Managing cybersickness in virtual reality

XRDS: Crossroads, The ACM Magazine for Students, 2015
If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.
openaire   +1 more source

Why cybersickness?

2007
This paper reviews a framework explaining motion sickness in general and cybersickness in particular. It takes the control of body motion as a starting point. An essential problem concerns the ambiguity between gravity and inertia. Although visual information can be used to make the distinction between these two phenomena, the visual system is yet too ...
openaire   +1 more source

Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments

2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023
Adriano Viegas Milani   +2 more
openaire   +1 more source

Reducing Cybersickness

2020
Andras Kemeny   +2 more
openaire   +1 more source

The psychometrics of cybersickness

Communications of the ACM, 1997
Stanney, Kay M., Kennedy, Robert S.
openaire   +2 more sources

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