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Motion Sickness Conditioning to Reduce Cybersickness
Symposium on Spatial User Interaction, 2021We present a remote longitudinal experiment to assess the effectiveness of a common motion sickness conditioning technique (MSCT), the Puma method, on cybersickness in VR. Our goal was to evaluate benefits of conditioning techniques as an alternative to visual cybersickness reduction methods (e.g., viewpoint restriction) or habituation approaches which
Assem Kroma +2 more
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CPNet: Real-Time Cybersickness Prediction without Physiological Sensors for Cybersickness Mitigation
ACM Transactions on Sensor NetworksAlthough virtual reality (VR) has developed rapidly, offering unique user experience and broad application prospects, a significant challenge remains: its usage often induces cybersickness in users. Therefore, real-time and accurate prediction of cybersickness is essential to meet the requirements of alleviating cybersickness.
Chang Qi +4 more
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A Systematic Review of Cybersickness
Proceedings of the 2014 Conference on Interactive Entertainment, 2014The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in virtual reality especially for private entertainment use. However, long standing issues with unwanted side effects, such as nausea from cybersickness, continue to impact on the general use of devices such as head mounted displays.
Simon Davis +2 more
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Self-motion Perception and Cybersickness
2020Understanding self-motion perception is essential to design and apply countermeasures against cybersickness. This section provides introductory knowledge of motion perception, carried out by our visual systems and vestibular as well as kinesthetic organs.
Andras Kemeny +2 more
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Can We Predict Susceptibility to Cybersickness?
25th ACM Symposium on Virtual Reality Software and Technology, 2019This study investigated whether individual differences in postural stability/activity can be used to predict who will become sick when exposed to head-mounted display (HMD) based virtual reality (VR). We found that participants who reported feeling sick after at least one exposure to VR displayed different postural activity than those who remained well.
Dante Risi, Stephen Palmisano
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Managing cybersickness in virtual reality
XRDS: Crossroads, The ACM Magazine for Students, 2015If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.
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2007
This paper reviews a framework explaining motion sickness in general and cybersickness in particular. It takes the control of body motion as a starting point. An essential problem concerns the ambiguity between gravity and inertia. Although visual information can be used to make the distinction between these two phenomena, the visual system is yet too ...
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This paper reviews a framework explaining motion sickness in general and cybersickness in particular. It takes the control of body motion as a starting point. An essential problem concerns the ambiguity between gravity and inertia. Although visual information can be used to make the distinction between these two phenomena, the visual system is yet too ...
openaire +1 more source
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023
Adriano Viegas Milani +2 more
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Adriano Viegas Milani +2 more
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The psychometrics of cybersickness
Communications of the ACM, 1997Stanney, Kay M., Kennedy, Robert S.
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