Results 181 to 190 of about 6,780 (216)

The impact of task workload on cybersickness

open access: yesFrontiers in Virtual Reality, 2022
This study explored the impact of task workload on virtual reality (VR) cybersickness. Cybersickness is a negative side effect of using VR to which many users are susceptible.
Nathan C. Sepich   +9 more
exaly   +3 more sources

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion

open access: yesVirtual Worlds
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis, Petros Roussos
exaly   +3 more sources

The Relationship Between Personality, Recalled Cybersickness Severity, and Recalled Cybersickness Recovery Time

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2021
Characteristics of a virtual reality user are known to affect cybersickness, but the specific role of individual differences, such as personality, is largely unknown. This study addressed this gap through examination of subjective recall survey data relating to experiences in virtual reality, including severity of cybersickness symptoms, cybersickness
Angelica Jasper   +5 more
openaire   +1 more source

The cybersickness susceptibility questionnaire

Proceedings of Mensch und Computer 2020, 2020
In this paper we propose the Cybersickness Susceptibility Questionnaire (CSSQ), which predicts the likeliness of a user experiencing cybersickness related symptoms when exposed to virtual reality (VR). The items on this questionnaire were compiled from several previous works that have demonstrated the influence of various biological, chemical and ...
Jann Philipp Freiwald   +3 more
openaire   +1 more source

A Virtual Assistant for Cybersickness Care

2020 IEEE 33rd International Symposium on Computer-Based Medical Systems (CBMS), 2020
We present an avatar and task-oriented dialog agent for monitoring user discomfort during a virtual reality (VR) cognitive exercise and providing personalized information and advice on its relief. The goal of this approach is to provide instantaneous assistance to users for a more comfortable VR experience, thereby enabling them to spend more time on ...
Harmouche, Rola   +5 more
openaire   +2 more sources

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

open access: yesFrontiers in Psychology, 2019
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize ...
Séamas Weech   +2 more
exaly   +3 more sources

Factors of Cybersickness

2017
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of sickness elicited within VR systems. Users of head mounted VR displays frequently report symptoms similar, but not identical, to those of motion sickness and simulator sickness.
Bockelman, Patricia, Lingum, Deanna
openaire   +2 more sources

Cybersickness and migraine triggers

Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Cybersickness is a challenge for the implementation and enjoyment of virtual reality. There are many similarities in symptoms between cybersickness and migraine, therefore migraine research may help us better understand cybersickness. This paper investigates if many common migraine triggers affect cybersickness in virtual reality, by reviewing existing
Andrew Paroz, Leigh Ellen Potter
openaire   +1 more source

Cybersickness is Not Simulator Sickness

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 1997
Factor analysis of a large number of motion sickness self-reports from exposure to military flight simulators revealed three separate clusters of symptoms. Based on this analysis a symptom profile emerged for simulators where Oculomotor symptoms predominated, followed by Nausea and least by Disorientation-like symptoms.
Stanney, Kay M.   +2 more
openaire   +1 more source

Does Pinocchio get Cybersickness? The Mitigating Effect of a Virtual Nose on Cybersickness

AHFE International, 2023
Virtual reality (VR) has many applications. However, not all users can enjoy them equally due to cybersickness, a form of visually induced motion sickness in VR. To increase the accessibility of VR, countermeasures against cybersickness are needed. The requirements for a good countermeasure are a reasonable effect size, especially since susceptibility ...
openaire   +1 more source

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