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Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Cybersickness experimental research in Virtual Reality (VR) is inherently complex and methodologically diverse, leading to inconsistent reporting practices of numerous research factors related to participants, tasks, and the VR system. This study aims to address these reporting inconsistencies by developing standardized reporting guidelines through a ...
Shayama S. Khan +3 more
openaire +1 more source
Cybersickness experimental research in Virtual Reality (VR) is inherently complex and methodologically diverse, leading to inconsistent reporting practices of numerous research factors related to participants, tasks, and the VR system. This study aims to address these reporting inconsistencies by developing standardized reporting guidelines through a ...
Shayama S. Khan +3 more
openaire +1 more source
Vection and cybersickness generated by head-and-display motion in the Oculus Rift
Displays, 2017Stephen A Palmisano, Juno Kim
exaly
Characteristic changes in the physiological components of cybersickness
Psychophysiology, 2005Hyun Taek Kim
exaly

