Bridging theory and practice: a facilitation-driven game for reflective, collaborative veterinary education. [PDF]
Irabor TO +5 more
europepmc +1 more source
An osteohistological analysis of Triceratops (Ornithischia: Ceratopsidae) cranial ornamentation
Abstract Ceratopsids are among the most distinctive and well known extinct Cretaceous vertebrates, yet many details regarding the growth and composition of their cranial features are still not fully anatomically described or understood. In particular, striking cranial adornments such as the postorbital horns and parietal‐squamosal frill of Triceratops ...
Kyle D. Obuszewski +2 more
wiley +1 more source
Public participation in healthcare safety: A tripartite evolutionary game model with evidence from diverse international cases. [PDF]
Zeng Z, Sathasivam S, Xin J, Zhao H.
europepmc +1 more source
Osteohistology of two phorusrhacids reveals uninterrupted growth strategy
Abstract Phorusrhacidae were apex predators that primarily dominated South America ecosystems for at least 40 million years with their imposing size and predatory lifestyle—yet some aspects of their biology remain poorly understood. Osteohistology is a tool for understanding growth dynamics and biomechanical adaptations.
Lotta Dreyer +2 more
wiley +1 more source
Research on enterprise network public opinion guiding decision-making considering crisis differentiation. [PDF]
Wang J, Li Y, Guo X, Chen H.
europepmc +1 more source
Abstract Health professions students often observe and practice alongside supervising health professionals during work‐integrated learning (WIL) to develop essential capabilities. While students may encounter practices they interpret as low‐value care during WIL, many hesitate to question or challenge these practices.
Melanie K. Farlie +7 more
wiley +1 more source
Matrix games between full siblings in Mendelian populations. [PDF]
Garay J +4 more
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period. [PDF]
Attasara P, Thaweekoon T, Napa W.
europepmc +1 more source
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source

