Results 111 to 120 of about 60,247 (326)

Digital Gaming and Tolkien, 1976-2015 [PDF]

open access: yes, 2016
‘Tolkien’ the cultural phenomenon is far bigger than J. R. R. Tolkien the author, or even J. R. R. Tolkien the author-and-oeuvre. When Christopher Tolkien asserted in 2012 that his father’s legacy has been rendered monstrous he blamed its fate on the ...
Young, Helen
core   +2 more sources

The Role of Sustainable Social Media Marketing Activities in Raising Bottom‐of‐the‐Pyramid Customers' Engagement, Satisfaction, and Subjective Well‐Being

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Though prior studies have explored the effects of firms' social media marketing activities on customer engagement, the dynamics characterizing this association in bottom‐of‐the‐pyramid (BoP) markets remain tenuous, exposing a critical gap. Addressing this gap, we develop and test a model assessing (a) the effects of firms' sustainable social ...
Md. Al Amin   +4 more
wiley   +1 more source

Decoding Emotional Signatures of Ethical Ads: An Analysis of Actor‐Viewer Synchrony

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT We examine whether ethical advertisements differ from conventional ads in their on‐screen emotional signatures and whether those signatures transfer to actor‐viewer synchrony. Study 1 analyses 138 professionally produced YouTube ads using Automated Facial Expression Recognition (AFER) and Convolutional Neural Networks (CNN) to quantify actor ...
Vik Naidoo, Nicolas Hamelin
wiley   +1 more source

Education on the Use of Digital Comics as an Alternative Learning Media for Pancasila Education Values and Morals

open access: yesJournal of Community Service and Empowerment
Empowering the values and moral education in the Pancasila Education subject often experiences problems from a lack of student participation and attention because learning methods are considered monotonous.
Alfan Bramantya   +6 more
doaj   +1 more source

Developing interactive animations as a learning tool for work integrated learning

open access: yesThe Curriculum Journal, EarlyView.
Abstract The role of field education for social work students is fundamental to linking students' theory to practice. Field education refers to the practical component of educational programmes where students gain hands‐on experience in their field of study.
Amanda Gigliotti   +4 more
wiley   +1 more source

Full Science, Technology, Engineering, Arts and Mathematics Ahead: Leveraging Immersive Virtual Reality to Create Equitable and Transformative Learning Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot   +1 more
wiley   +1 more source

The Influence of E-Comics on English Lexical Competence in Virtual Higher Education

open access: yesIAFOR Journal of Education
The development of lexical competence in foreign languages is one of the skills that presents difficulties in the teaching-learning process, as it requires stimulation and retention on the part of the student and creativity from the teacher.
Norma Flores-González   +2 more
doaj   +1 more source

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