Results 111 to 120 of about 60,247 (326)
Towards Digitalization in Early Childhood Education: Pre-Service Teachers’ Acceptance of Using Digital Storytelling, Comics, and Infographics in Saudi Arabia [PDF]
Ahlam Mohammed Al-Abdullatif
openalex +1 more source
Digital Gaming and Tolkien, 1976-2015 [PDF]
‘Tolkien’ the cultural phenomenon is far bigger than J. R. R. Tolkien the author, or even J. R. R. Tolkien the author-and-oeuvre. When Christopher Tolkien asserted in 2012 that his father’s legacy has been rendered monstrous he blamed its fate on the ...
Young, Helen
core +2 more sources
ABSTRACT Though prior studies have explored the effects of firms' social media marketing activities on customer engagement, the dynamics characterizing this association in bottom‐of‐the‐pyramid (BoP) markets remain tenuous, exposing a critical gap. Addressing this gap, we develop and test a model assessing (a) the effects of firms' sustainable social ...
Md. Al Amin +4 more
wiley +1 more source
Decoding Emotional Signatures of Ethical Ads: An Analysis of Actor‐Viewer Synchrony
ABSTRACT We examine whether ethical advertisements differ from conventional ads in their on‐screen emotional signatures and whether those signatures transfer to actor‐viewer synchrony. Study 1 analyses 138 professionally produced YouTube ads using Automated Facial Expression Recognition (AFER) and Convolutional Neural Networks (CNN) to quantify actor ...
Vik Naidoo, Nicolas Hamelin
wiley +1 more source
Empowering the values and moral education in the Pancasila Education subject often experiences problems from a lack of student participation and attention because learning methods are considered monotonous.
Alfan Bramantya +6 more
doaj +1 more source
Developing interactive animations as a learning tool for work integrated learning
Abstract The role of field education for social work students is fundamental to linking students' theory to practice. Field education refers to the practical component of educational programmes where students gain hands‐on experience in their field of study.
Amanda Gigliotti +4 more
wiley +1 more source
The Development of Digital Comics Learning Media Based Ethnomathematics of Kretek Dance Integrated with Islamic Values [PDF]
Arnetta Thalia Arthamevia +2 more
openalex +1 more source
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot +1 more
wiley +1 more source
The Influence of E-Comics on English Lexical Competence in Virtual Higher Education
The development of lexical competence in foreign languages is one of the skills that presents difficulties in the teaching-learning process, as it requires stimulation and retention on the part of the student and creativity from the teacher.
Norma Flores-González +2 more
doaj +1 more source
Human Blood Circular System Educational Digital Comics for Improving Learning Outcomes
Ananda Aisyah, Deni Setiawan
openalex +2 more sources

