Results 51 to 60 of about 60,247 (326)
The English Bugaboo - Cruikshank to Talbot [PDF]
This post examines some aspects of the British diachronic illustrative tradition in connection with Talbot's Alice in Sunderland (2007). In this post, James Baker argues how what binds together the bugaboos of Talbot, Tenniel and the Georgian satirists ...
Baker, James
core
Abstract Tyrannosaurus is viewed as a model organism in vertebrate paleontology, with numerous studies analyzing its feeding biomechanics. Nonetheless, the evolution of this feeding performance has been under‐addressed in Tyrannosauroidea, especially in basal tyrannosauroids. Here we used muscle‐force reconstruction and finite element analysis (FEA) to
Evan Johnson‐Ransom +4 more
wiley +1 more source
Study on digital design of comic strip
Abstract At present, we are in an era of rapid information development. The popularization of the Internet and mobile terminals makes information exchange more convenient. WeChat public platform, baidu, weibo, xiaohongshu and other platforms are still thriving.
Yulie Wang, Xin Liu
openaire +1 more source
Objectives The aim of this study is to generate hypotheses about unknown drugs associated with the onset or worsening of Raynaud's phenomenon (RP) and to explore their potential pathophysiologic mechanisms through a mixed disproportionality/clustering analysis from the World Health Organization (WHO) pharmacovigilance database.
Alex Hlavaty +4 more
wiley +1 more source
The low level of students' reading comprehension and literacy is caused by the less than optimal use of innovative learning media. This study aims to analyze the need for the development of digital comics based on local wisdom as a learning medium that ...
Kusmajid, Nani Solihati, Siti Zulaiha
doaj +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
A Revised Production Model of Learner-Generated Comic: Validation through Expert Review
Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as learner-generated comic production; where learners constructively ...
Azman Farah Nadia +2 more
doaj +1 more source
Timing Agency in Digital Comics : Focused on Multimedia Comics
Comic book readers have respectively different reading speed and this means that time in comics is translated by readers` view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers` role. On the contrary, the phenomenon having occurred by infinite canvas varied the
openaire +2 more sources
Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source

