Results 51 to 60 of about 60,247 (326)

The English Bugaboo - Cruikshank to Talbot [PDF]

open access: yes, 2011
This post examines some aspects of the British diachronic illustrative tradition in connection with Talbot's Alice in Sunderland (2007). In this post, James Baker argues how what binds together the bugaboos of Talbot, Tenniel and the Georgian satirists ...
Baker, James
core  

Comparative cranial biomechanics reveal macroevolutionary trends in theropod dinosaurs, with emphasis on Tyrannosauroidea

open access: yesThe Anatomical Record, EarlyView.
Abstract Tyrannosaurus is viewed as a model organism in vertebrate paleontology, with numerous studies analyzing its feeding biomechanics. Nonetheless, the evolution of this feeding performance has been under‐addressed in Tyrannosauroidea, especially in basal tyrannosauroids. Here we used muscle‐force reconstruction and finite element analysis (FEA) to
Evan Johnson‐Ransom   +4 more
wiley   +1 more source

Study on digital design of comic strip

open access: yesJournal of Physics: Conference Series, 2021
Abstract At present, we are in an era of rapid information development. The popularization of the Internet and mobile terminals makes information exchange more convenient. WeChat public platform, baidu, weibo, xiaohongshu and other platforms are still thriving.
Yulie Wang, Xin Liu
openaire   +1 more source

Drug‐Induced Raynaud's Phenomenon and Underlying Mechanism: A Disproportionality Analysis From the World Health Organization Pharmacovigilance Database

open access: yesArthritis &Rheumatology, EarlyView.
Objectives The aim of this study is to generate hypotheses about unknown drugs associated with the onset or worsening of Raynaud's phenomenon (RP) and to explore their potential pathophysiologic mechanisms through a mixed disproportionality/clustering analysis from the World Health Organization (WHO) pharmacovigilance database.
Alex Hlavaty   +4 more
wiley   +1 more source

Digital Comics Based on Local Wisdom: An Innovative Approach to Enhancing Elementary School Students' Reading Comprehension

open access: yesJurnal Pedagogi dan Pembelajaran
The low level of students' reading comprehension and literacy is caused by the less than optimal use of innovative learning media. This study aims to analyze the need for the development of digital comics based on local wisdom as a learning medium that ...
Kusmajid, Nani Solihati, Siti Zulaiha
doaj   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

A Revised Production Model of Learner-Generated Comic: Validation through Expert Review

open access: yesMATEC Web of Conferences, 2018
Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as learner-generated comic production; where learners constructively ...
Azman Farah Nadia   +2 more
doaj   +1 more source

Timing Agency in Digital Comics : Focused on Multimedia Comics

open access: yesCartoon and Animation Studies, 2012
Comic book readers have respectively different reading speed and this means that time in comics is translated by readers` view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers` role. On the contrary, the phenomenon having occurred by infinite canvas varied the
openaire   +2 more sources

Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]

open access: yes, 2010
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core  

Students as partners: A novel approach to developing a gamified anatomical learning toolkit using design thinking principles

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley   +1 more source

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