Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction. [PDF]
Primary study aim was defining prevalence of obesity, physical activity levels, digital game addiction level in adolescents, to investigate gender differences, relationships between outcomes.
Gülü M +9 more
europepmc +2 more sources
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition. [PDF]
This research aimed to explore the views of 8^th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study.
Kazu İY, Kuvvetli M.
europepmc +2 more sources
Digital game addiction of preschool children in the Covid-19 pandemic: social emotional development and parental guidance. [PDF]
The Covid 19 pandemic has caused children to spend more time at home and an increase in their digital addiction tendencies. Children’s digital game addictions were affected by parents’ strategies and negatively affected their social and emotional ...
Şenol Y, Şenol FB, Can Yaşar M.
europepmc +2 more sources
A review of using digital game-based learning for preschoolers [PDF]
In recent years, the use of digital game-based learning (DGBL) in the early childhood learning process has been growing. Recent research shows that DGBL has the potential to create new forms of childhood learning, it is not yet clear how applications can
Behnamnia N +3 more
europepmc +2 more sources
Examining the Roles of Problematic Internet Use and Emotional Regulation Self-Efficacy on the Relationship Between Digital Game Addiction and Motivation Among Turkish Adolescents. [PDF]
Digital game addiction and problematic internet use have emerged as significant issues, attracting growing attention from educators, psychologists, and policymakers. This study aimed to examine the mediating role of emotional regulation self-efficacy and
Çelikkaleli Ö +4 more
europepmc +2 more sources
Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement. [PDF]
Zheng Y +7 more
europepmc +2 more sources
Unveiling the nexus of the relationship between multiplayer digital game-playing experience and workplace loneliness: a moderated serial mediation analysis. [PDF]
Background The role of individuals’ solo digital game-playing experience in influencing their feelings of loneliness is an important research area that has received considerable attention from researchers.
Akgün AE, Keskin H, Esen E, Aksoy Z.
europepmc +2 more sources
Investigation of nursing students' addiction to digital game play and associated factors. [PDF]
Aims It was conducted to investigate digital gaming addiction among nursing students and the associated factors of such addiction. Methods The descriptive and relationship-seeking study's universe included 1665 nursing students in three universities ...
Sağlam H, Turan N.
europepmc +2 more sources
Developing a Virtual World for an Open-House Event: A Metaverse Approach
The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education.
Keattikorn Samarnggoon +3 more
doaj +1 more source
Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch
This study aimed to revitalize ancient cities’ history, culture, and social life, along with their physical environments, through computer-aided, three-dimensional (3D) images.
Kayhan Kaplan
doaj +1 more source

