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2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages.
Sheng-Hui Hsu +4 more
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Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages.
Sheng-Hui Hsu +4 more
openaire +1 more source
Instructional Design for Digital Game-Based Learning
2021Learning by specific computer games can be effective, it even can be better than conventional forms of instruction, but it also may be worse. Instructional design (ID) as the discipline that derives and proofs hypothetical technological statements from empirical results of instructional psychology provides some criteria, at least points of view that ...
Jacqueline Schuldt, Helmut Niegemann
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Parental acceptance of digital game-based learning
Computers & Education, 2011In research about digital game-based learning, the likely negative perceptions of parents are often enlisted as a barrier toward the adoption of games in classroom settings. Teachers, students and policy makers appear to be influenced by what parents think about games in the classroom.
Jeroen Bourgonjon +4 more
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Digital game-based learning for language acquisition
2023The high number of asylum seekers has led many countries to focus on how to integrate them quickly into their societies. The answer to this question is access to education. It is especially important for young people to build social connections. Schools can help by establishing new contacts and friendships.
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DIGITAL GAME-BASED LEARNING: WHY, WHEN AND HOW
EDULEARN proceedings, 2017Video games have been around for more than sixty years. Learning through videogames is a topic that has been addressed by teachers and educators of which has been made various experiments at all educational levels, starting at the pre-school to higher education.
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Randomness impact in digital game-based learning
2015 IEEE Global Engineering Education Conference (EDUCON), 2015This research reports the findings of experiments conducted in Kuwait to explore how randomness in educational engineering video games can assist autistic children in experiencing randomness and developing their cognitive behaviors. The experiments are based on an engineering educational application that was implemented based on random numbers and by ...
Mariam Al-Hammadi, Abdelrahman Abdelazim
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Digital Game-Based Learning as Digitization of Learning Culture
2018Digital Game-based Learning (DGBL) is a current topic in the academic as well as practical discourse on learning in the context of 21st century learning/skills as well as digitization. This paper focuses on the question of what DGBL is and what it is not—as well as what it could be.
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Digital Game-Based Learning: Learning with Games
2016This chapter on game-based learning and the next on game-based pedagogy form the foundation on which the remainder of the book is built.
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Digital Game-Based Learning in Programmierlernspielen
2016Digital game-based Learning bekommt im Schulkontext in jüngster Zeit wieder mehr Beachtung. Befürworter dieser Form des Lernens preisen diese als absolut zukunftsweisend, da sie positive Auswirkungen auf die Motivation und die Problemlösefähigkeit hat, während deren Gegner kritisieren, dass diese Lernform langfristig negative Auswirkungen auf die ...
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Intelligent adaptation of digital game-based learning
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, students using digital games for learning typically have a single game for them to learn from, regardless of whether or not it fits their playing style or learning needs.
Brian Magerko +3 more
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