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Investigating Digital Game-Based Language Learning
2019Die hier vorgestellten Forschungsprojekte untersuchen die Produkte und Praktiken des digitalen Spielens mit Fokus auf die Teilhabe am Fremdsprachenlernen. Drei unterschiedliche Studien mit variierenden Forschungsmethoden und -schwerpunkten wurden durchgeführt, um die Affordanzen verschiedener Aspekte des Fremdsprachenlernens mit digitalen Spielen ...
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Digital Game-Based Learning: An Agent Approach
2007Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based experience. However, current digital learning methods for young learners fail to engage audiences accustomed to interactive media.
Christian Anthony L. Go, Won-Hyung Lee
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The Future of Digital Game-Based Learning
2009This chapter discusses the potential future of games for learning through the lens of current advantages of real-world education that are thus far lacking in educational games. It focuses on four main facets of the real-world educational experience: adapting content to an individual student, the rigorous evaluation of educational media, the ease of ...
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Digital game-based vocabulary learning: where are we and where are we going?
Computer Assisted Language Learning, 2021Di Zou, Haoran Xie
exaly
Designing digital game-based learning for professional upskilling: A systematic literature review
Computers and Education, 2022Juliana Tay, Yang M Goh, Sufiana Safiena
exaly
Digital Game-Based Learning in Higher Education
2009Since the 1970s, computer games have become more and more a part of our culture. For the past 20-30 years, some studies have shown that certain aspects of computer games may have potential benefits in a learning environment. For example, games may increase motivation, collaboration and competition, as well as provide an effective inquiry-based ...
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