Results 151 to 160 of about 922,367 (203)

Tracing Tomorrow: young people's preferences and values related to use of personal sensing to predict mental health, using a digital game methodology. [PDF]

open access: yesBMJ Ment Health
Pavarini G   +8 more
europepmc   +1 more source

Digital Games and Escapism

Games and Culture, 2010
Digital games are often viewed as being inherently escapist on two counts. First, they are the shining proponents of cutting edge virtuality, embodying the alluring unreality of something erroneously conceived of existing on the other side of a screen. A second reason for associating games with escapism relates to a common perception of play and games
openaire   +1 more source

Adaptation in Digital Games

Computer, 2008
Designers typically create digital games for either a specific audience, such as fans of the first-person shooter genre, or for mass appeal, such as Will Wright's The Sims (http://thesims.ea.com/us). These games encapsulate the designer's hypothesis for what a particular and ideally large population would enjoy playing.
openaire   +1 more source

Ageing Positively with Digital Games

2016
Active ageing is the process of optimizing health, social participation and security in order to enhance the quality of life of older individuals. Building on the paradigm of Positive Technology, we argue that new advanced technologies may offer interesting solutions to enhance well-being in the elderly.
Daniela Villani   +3 more
openaire   +2 more sources

Digital games

Abstract This chapter provides an overview of research methods commonly employed in studies using digital games played both online and offline as tools to support second language (L2) learning and development. Researchers and practitioners have praised online games as rich sources of meaningful and engaging L2 input ...
Frederick J. Poole, Daniel H. Dixon
  +4 more sources

Digital Games

2017
Digital games were once considered the domain of a small, clearly defined demographic of young men. Today, however, they are a mainstream pastime for young and old, male and female. Why do we play digital games? What makes them deeply attractive and, for some, seriously addictive? How have games managed to occupy such a significant share of our leisure
Patti M. Valkenburg   +1 more
openaire   +1 more source

Home - About - Disclaimer - Privacy