Effects of digital game-based learning as a tool for laparoscopy training in surgical nursing. [PDF]
Akbari HajiAbad F +2 more
europepmc +1 more source
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition. [PDF]
Kazu İY, Kuvvetli M.
europepmc +1 more source
Highly Aligned Bacteria Cellulose Yarn Aggregation for Energy Generation and Strain Sensing
Although high‐performance bacterial cellulose fibers have attracted significant interest for wearable electronics, a self‐powered and high‐mechanosensitive design is still scarce for achieving an intelligent integrated system. Here, we demonstrate an innovative bio‐fabrication strategy to develop a core‐sheath yarn that features the ordered network and
Chong Gao +9 more
wiley +1 more source
Evaluation of a digital game for teaching behavioral aspects of clinical communication in dentistry. [PDF]
Lin CS, Yang CC.
europepmc +1 more source
From « Traditional » Games to Digital Games
Depuis le début des années 2000, l’étude des jeux numériques a pris une place considérable dans la littérature académique consacrée aux phénomènes ludiques, au point où de nombreux articles se proposant de faire un état des lieux des « game studies » actuelles se concentrent essentiellement sur les travaux abordant les jeux sur ce support.
openaire +1 more source
A bio‐inspired Micro‐wrinkled Janus elastomeric flexible strain sensor mimicking wrinkled‐leaf viburnum is developed. Endowed with a synergistic sensing mechanism including wrinkle‐guided microcracks, modulus‐gradient‐driven strain division, and a parallel conductive circuit, it achieves ultra‐high linearity, sensitivity, wide strain range, and ...
Jing Lin +11 more
wiley +1 more source
Lost in the game? Investigating the links between digital game addiction, self-regulation, social and life skills in preschoolers. [PDF]
Karaca NH, Kaya ÜÜ, Uzun AM.
europepmc +1 more source
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley +1 more source
Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru. [PDF]
Lijarza-Ushiñahua K +6 more
europepmc +1 more source
Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial. [PDF]
Glatz T +6 more
europepmc +1 more source

