Results 11 to 20 of about 913,955 (304)

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +1 more source

Boredom and Addiction: An exploratory view at university students' digital game playing processes in leisure time

open access: yesTürk Spor ve Egzersiz Dergisi, 2023
The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once ...
Nazlı Deniz Öz, Abdil Arı
doaj   +1 more source

British Digital Game Studies [PDF]

open access: yesTransactions of the Digital Games Research Association, 2018
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther   +2 more
openaire   +2 more sources

Endogenous fantasy and learning in digital games. [PDF]

open access: yes, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P.   +27 more
core   +1 more source

Investigating the Relationship Between Digital Game Addiction and Sleep Quality in Adolescents

open access: yesTürk Uyku Tıbbı Dergisi, 2022
Objective:This study aimed to assess the digital game addiction and sleep quality in adolescents and examine the relationship between them.Materials and Methods:This descriptive study was conducted with 312 students from three high schools located in a ...
Birgül Tuncay, Berrin Göger
doaj   +1 more source

Transformasi Pitch Suara Manusia Menggunakan Metode PSOLA

open access: yesJurnal Elkomika, 2014
ABSTRAKKemampuan pengubahan suara yang dilakukan Dubber untuk beragam bentuk suara menjadi perhatian khusus dengan melakukan rekayasa suara, di dalam perkembangan teknologi di kenal sebuah teknikpitch shifting yang digunakan untuk mengubah suara manusia ...
SUSETYO BAGAS BHASKORO   +2 more
doaj   +1 more source

Automation of play:theorizing self-playing games and post-human ludic agents [PDF]

open access: yes, 2018
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
core   +2 more sources

Disrupting video game distribution

open access: yesNordic Journal of Media Studies, 2019
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj   +1 more source

The Convergence of Player Experience Questionnaires [PDF]

open access: yes, 2016
Player experience is an important field of digital games research to understand how games influence players. A common way to directly measure players’ reported experiences is through questionnaires.
Cairns, P., Denisova, A., Nordin, A. I.
core   +1 more source

Dampak Digital Game Terhadap Perkembangan Sosial Budaya Masyarakat

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2018
Abstrak Sejarah panjang perkembangan game menjadi digital game saat ini ikut membawa perkembangan di berbagai lini kehidupan manusia. Jika dahulu game hanya dikenal sebagai media hiburan dalam waktu luang, kini digital game telah menjadi sebuah ...
Henry Bastian, Khamadi Khamadi
doaj   +1 more source

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