Results 201 to 210 of about 4,324,517 (401)
The critical pore spacing—approximately twenty times the pore radius—required to minimize electric field coupling is determined via finite element analysis. A multi‐layered Al2O3/Au/Si3N4 nanopore structure fabricated by helium ion beam lithography is proposed, enabling quantitative analysis of the target analyte while mitigating inter‐pore crosstalk ...
Silu Feng +5 more
wiley +1 more source
Research on Alleviating Children's Nighttime Fear Using a Digital Game. [PDF]
Chou WH, Chen HX, Hsu CC.
europepmc +1 more source
A fully edible wheat bran–algae substrate is fabricated through scalable mould‐compression and spray‐coating, enabling robust, food‐grade platforms for sustainable electronics. A chitosan barrier improves water resistance and ink compatibility, while activated‐carbon conductive films form uniform electrodes with Ohmic behaviour.
Jaz Johari +7 more
wiley +1 more source
The relationship between parental emotional abuse and interpersonal competence and digital game addiction: A path analysis. [PDF]
Taş İ.
europepmc +1 more source
Digital Game-based Learning: Exploring the Use of Mobile Legends in Arabic Language Skills
Ilya Husna +4 more
openalex +2 more sources
This review provides a bottom‐up evaluation of sodium‐ion battery safety, linking material degradation mechanisms, cell engineering parameters, and module/pack assembly. It emphasizes that understanding intrinsic material stability and establishing coordinated engineering control across hierarchical levels are vital for preventing degradation coupling ...
Won‐Gwang Lim +5 more
wiley +1 more source
Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru. [PDF]
Lijarza-Ushiñahua K +6 more
europepmc +1 more source
E-Mufradat: A Digital Game Application for Learning Arabic Vocabulary among Non-native Arabic Speakers [PDF]
Mohammad Taufiq Abdul Ghani +4 more
openalex +1 more source
From « Traditional » Games to Digital Games
Depuis le début des années 2000, l’étude des jeux numériques a pris une place considérable dans la littérature académique consacrée aux phénomènes ludiques, au point où de nombreux articles se proposant de faire un état des lieux des « game studies » actuelles se concentrent essentiellement sur les travaux abordant les jeux sur ce support.
openaire +1 more source
This Perspective examines practical power solutions for wearable healthcare systems, highlighting the limits of standard batteries. It categorizes wearables into four domains—point‐of‐care diagnostics, episodic monitoring, continuous long‐term monitoring, and therapeutic platforms—and analyzes their power needs.
Seokheun Choi
wiley +1 more source

