Results 221 to 230 of about 48,073 (260)
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Testing educational digital games
Communications of the ACM, 2021Diversifying usability studies utilizing rapid application development.
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2019
The chapter aims at socializing the results of the investigation that the Gamebook Guardiões da Floresta (Gamebook Guardians of the Forest) had as an interactive, ludic, and mediator environment for stimulation of executive functions for children 8-12 years of age.
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The chapter aims at socializing the results of the investigation that the Gamebook Guardiões da Floresta (Gamebook Guardians of the Forest) had as an interactive, ludic, and mediator environment for stimulation of executive functions for children 8-12 years of age.
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2012
Digital games and simulations are playing an important role in younger generations’ lives. Their adoption to e-Learning environments, however, is rather slow because educators are reluctant to change the way they teach. This chapter starts with a brief discussion of game and simulation terminology, including serious games, game-based learning, and game
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Digital games and simulations are playing an important role in younger generations’ lives. Their adoption to e-Learning environments, however, is rather slow because educators are reluctant to change the way they teach. This chapter starts with a brief discussion of game and simulation terminology, including serious games, game-based learning, and game
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VIOLENCE AND DIGITAL GAMES (EXPERIENCE OF VIOLENCE ON DIGITAL GAMES)
2020Man has always complained and continues to complain of violence. However, what is very significant is that both the perpetrators of violence and those complaining of the existence of violence are human beings. The perpetrator of violence is man and the victim of it is generally man too.
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Executive Functions in Digital Games
2013Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to ...
Boyle, Elizabeth +3 more
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Serious Business Game on Digitalization
2019Through digital transformation programs, companies seek to break new ground to guarantee their long-term stability. Companies try to somehow prepare their employees for novel, technologically-driven trends and highlight the effects of digitalization on their companies.
Vera Stadler, David Rueckel
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Designing Digital Vertigo Games
Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, 2016This document presents a summary of my doctoral research as an application for the DIS 2016 Doctoral Consortium. My work investigates the design of digital vertigo games, exploring what type of games constitute vertigo games and how we, as designers, can develop digital games of vertigo.
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Affective Involvement in Digital Games
2016The chapter takes as its main object of study (Calleja’s (2011) In-game: from immersion to incorporation. MIT Press, Cambridge, MA) Player Involvement Model, an analytical framework designed to understand player experience developed through qualitative research.
Calleja, G., Herrewijn, L., Poels, K.
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Social Resiliency in Digital Games
2018This paper offers an insight of social resiliency in digital games based on ten years of observations from conference presentations on various digital games and virtual reality simulations. The paper articulates the issue of disruptive innovation and its relationship to the driving need for future college and university graduates to be prepared to face
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Software Analytics for Digital Games
2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, 2015Software and its development generates an inordinate amount of data. Development activities such as check-ins, work items, bug reports, code reviews, and test executions are recorded in software repositories. User interactions that reflect how customers experience software are recorded in telemetry data, run-time traces, and log files and helps to ...
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