Results 211 to 220 of about 4,324,517 (401)

Constructivist Digital Game-Based Learning Courseware for Slow Learners with Numeracy Difficulties

open access: diamond, 2021
Hemanathan Harikrishnan   +3 more
openalex   +2 more sources

Generative Artificial Intelligence Shaping the Future of Agri‐Food Innovation

open access: yesAgriFood: Journal of Agricultural Products for Food, EarlyView.
Emerging use cases of generative artificial intelligence in agri‐food innovation. ABSTRACT The recent surge in generative artificial intelligence (AI), typified by models such as GPT, diffusion models, and large vision‐language architectures, has begun to influence the agri‐food sector.
Jun‐Li Xu   +2 more
wiley   +1 more source

Digital Games for Special Needs; Special Needs for Digital Games

open access: yes, 2018
There are two disparate ways to describe the relationship between digital games and special needs (i.e., physical, cognitive and even socio-cultural conditions than require specific interventions in everyday life routines, learning activities, and general accessibility). On one hand, it can be argued that the sector is becoming more inclusive.
Enrico Gandolfi   +2 more
openaire   +1 more source

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