Interrelationship of Preschoolers' Gross Motor Skills, Digital Game Addiction Tendency, and Parents' Parenting Styles. [PDF]
Aydın S, Sak R, Şahin-Sak İT.
europepmc +1 more source
Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea. [PDF]
Na J, Kim EJ, Kim J.
europepmc +1 more source
Can the Digital Identity Wallet be the Game-Changer in the EU's Cybercrime Battle?
Ahmad Moustapha
openalex +1 more source
Constructivist Digital Game-Based Learning Courseware for Slow Learners with Numeracy Difficulties
Hemanathan Harikrishnan +3 more
openalex +2 more sources
Generative Artificial Intelligence Shaping the Future of Agri‐Food Innovation
Emerging use cases of generative artificial intelligence in agri‐food innovation. ABSTRACT The recent surge in generative artificial intelligence (AI), typified by models such as GPT, diffusion models, and large vision‐language architectures, has begun to influence the agri‐food sector.
Jun‐Li Xu +2 more
wiley +1 more source
Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking Cessation. [PDF]
Das S +5 more
europepmc +1 more source
Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic. [PDF]
Çelik İ, Bektaş M.
europepmc +1 more source
Digital Games for Special Needs; Special Needs for Digital Games
There are two disparate ways to describe the relationship between digital games and special needs (i.e., physical, cognitive and even socio-cultural conditions than require specific interventions in everyday life routines, learning activities, and general accessibility). On one hand, it can be argued that the sector is becoming more inclusive.
Enrico Gandolfi +2 more
openaire +1 more source

