Results 21 to 30 of about 4,324,517 (401)

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +1 more source

Educational benefits of digital game-based learning: K-12 teachers' perspectives and attitudes

open access: yesAdvances in Mobile Learning Educational Research, 2023
This study aims to examine K-12 teachers’ perspectives and attitudes toward the benefits of adopting and integrating digital game-based learning in education. The study involves 158 teachers of primary education and secondary education who filled in a 37-
G. Lampropoulos
semanticscholar   +1 more source

British Digital Game Studies [PDF]

open access: yesTransactions of the Digital Games Research Association, 2018
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther   +2 more
openaire   +2 more sources

Boredom and Addiction: An exploratory view at university students' digital game playing processes in leisure time

open access: yesTürk Spor ve Egzersiz Dergisi, 2023
The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once ...
Nazlı Deniz Öz, Abdil Arı
doaj   +1 more source

Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media

open access: yesInternational Journal of Interactive Mobile Technologies, 2022
The development of technology has a lot of influence in the field of education, one of which is in terms of learning media. Digital-based learning media are now being developed to create more fun learning, one of which is digital games.
D. Safitri   +8 more
semanticscholar   +1 more source

Endogenous fantasy and learning in digital games. [PDF]

open access: yes, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P.   +27 more
core   +1 more source

Investigating the Relationship Between Digital Game Addiction and Sleep Quality in Adolescents

open access: yesTürk Uyku Tıbbı Dergisi, 2022
Objective:This study aimed to assess the digital game addiction and sleep quality in adolescents and examine the relationship between them.Materials and Methods:This descriptive study was conducted with 312 students from three high schools located in a ...
Birgül Tuncay, Berrin Göger
doaj   +1 more source

Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views

open access: yesTechnology, Knowledge and Learning, 2021
Τeachers seek to attract students’ attention by demonstrating the relevance of learning content to daily activities and enhancing their students’ self-esteem and satisfaction.
Polyxeni Kaimara   +3 more
semanticscholar   +1 more source

Transformasi Pitch Suara Manusia Menggunakan Metode PSOLA

open access: yesJurnal Elkomika, 2014
ABSTRAKKemampuan pengubahan suara yang dilakukan Dubber untuk beragam bentuk suara menjadi perhatian khusus dengan melakukan rekayasa suara, di dalam perkembangan teknologi di kenal sebuah teknikpitch shifting yang digunakan untuk mengubah suara manusia ...
SUSETYO BAGAS BHASKORO   +2 more
doaj   +1 more source

The Impact of Mobile Digital Game in Learning Arabic Language at Tertiary Level

open access: yesContemporary Educational Technology, 2022
In the 21 st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the
Mohammad Taufiq Abdul Ghani   +3 more
semanticscholar   +1 more source

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