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Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui +5 more
doaj +1 more source
Educational benefits of digital game-based learning: K-12 teachers' perspectives and attitudes
This study aims to examine K-12 teachers’ perspectives and attitudes toward the benefits of adopting and integrating digital game-based learning in education. The study involves 158 teachers of primary education and secondary education who filled in a 37-
G. Lampropoulos
semanticscholar +1 more source
British Digital Game Studies [PDF]
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther +2 more
openaire +2 more sources
The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once ...
Nazlı Deniz Öz, Abdil Arı
doaj +1 more source
Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media
The development of technology has a lot of influence in the field of education, one of which is in terms of learning media. Digital-based learning media are now being developed to create more fun learning, one of which is digital games.
D. Safitri +8 more
semanticscholar +1 more source
Endogenous fantasy and learning in digital games. [PDF]
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P. +27 more
core +1 more source
Investigating the Relationship Between Digital Game Addiction and Sleep Quality in Adolescents
Objective:This study aimed to assess the digital game addiction and sleep quality in adolescents and examine the relationship between them.Materials and Methods:This descriptive study was conducted with 312 students from three high schools located in a ...
Birgül Tuncay, Berrin Göger
doaj +1 more source
Τeachers seek to attract students’ attention by demonstrating the relevance of learning content to daily activities and enhancing their students’ self-esteem and satisfaction.
Polyxeni Kaimara +3 more
semanticscholar +1 more source
Transformasi Pitch Suara Manusia Menggunakan Metode PSOLA
ABSTRAKKemampuan pengubahan suara yang dilakukan Dubber untuk beragam bentuk suara menjadi perhatian khusus dengan melakukan rekayasa suara, di dalam perkembangan teknologi di kenal sebuah teknikpitch shifting yang digunakan untuk mengubah suara manusia ...
SUSETYO BAGAS BHASKORO +2 more
doaj +1 more source
The Impact of Mobile Digital Game in Learning Arabic Language at Tertiary Level
In the 21 st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the
Mohammad Taufiq Abdul Ghani +3 more
semanticscholar +1 more source

