Results 81 to 90 of about 173 (115)
Some of the next articles are maybe not open access.
A Gender Perspective on Digital Addiction and Digital Games
2022In recent years, the concept of digital addiction has emerged with the fact that technology and the internet have become more involved in our lives. Especially children and adolescents are at the forefront of digital game addiction, which is a type of digital addiction. Since digital game addiction has reached serious dimensions, it has been officially
openaire +1 more source
International Journal of Human–Computer Interaction, 2016
ABSTRACTExploring digital game addiction from a psychosocial perspective has gained much attention because digital game addiction is a serious social computing issue related to public health. A number of studies have empirically tested the effects of depression and loneliness on aggression, but few studies have explored the relationships among the ...
Eui Jun Jeong, Dan J. Kim, Dong Min Lee
openaire +1 more source
ABSTRACTExploring digital game addiction from a psychosocial perspective has gained much attention because digital game addiction is a serious social computing issue related to public health. A number of studies have empirically tested the effects of depression and loneliness on aggression, but few studies have explored the relationships among the ...
Eui Jun Jeong, Dan J. Kim, Dong Min Lee
openaire +1 more source
Digital Game Addiction and Psychological Needs for Teeanergers
2017Gelişen teknoloji ile birlikte internet ve sanalortamın insanların hayatındaki önemi gitgide artmaktadır. Ergenlik dönemindeuygun olmayan internet kullanımı ve bilgisayar oyunlarının bir süre sonrabağımlılık riskine dönüşebildiği için oyun bağımlılığının ele alınması gerekenbir konu olduğu düşünülmektedir.
DURSUN, Asiye, ERASLAN ÇAPAN, Bahtiyar
openaire +1 more source
Examining Digital Gaming Addiction from a Serious Leisure Perspective
2023When the studies in the literature are examined, there are discussions thatdigital games be beneficial when consumed consciously and that theycan improve some sensory characteristics of the person.The purpose ofthis study, which was created from this perspective, is to investigate theconnection between serious leisure pursuits and digital game ...
BAYRAK, Ali +2 more
openaire +1 more source
Avoiding Internet Addiction when Integrating Digital Games into Teaching
Social Behavior and Personality: an international journal, 2011The aim in this study was to integrate the flow experience and instructional design by incorporating digital games into the school curriculum using the following 7 principles: 1) analyze learners, 2) set clear teaching objectives and select appropriate gaming materials, 3) design teaching instructions according to teaching objectives and game content,
openaire +1 more source
Digital game addiction, obesity, and social anxiety among adolescents
Archives of Psychiatric Nursing, 2020Başdaş, Öznur, Özbey, Harun
openaire +3 more sources
Evaluation of Internet Addiction and Digital Game Addiction in Adolescents with Anxiety Disorder
2020Anxiety disorders (AD) are quite common disorders which associated with severe loss of function, causing high economic cost in children (1). AD, which manifest as separation anxiety disorder and specific phobia in childhood, appear as social phobia as the age progresses. The prevalence of AD is reported to be between 15-20% for children and adolescents
openaire +1 more source
Digital Game Addiction And Aggression in Secondary School Students
2019Çalışmamızın amacıortaokul öğrencilerinin dijital oyun bağımlılığının ve saldırganlıkdüzeylerinin bazı bağımsız değişkenlere göre incelenmesidir. Araştırmanınçalışma grubunu; İstanbul ilinin, Esenyurt ilçesine ait devlet okulunda okuyanyaş ort. 13.89±.497 olan, 143 kız 136 erkek toplam 279 ortaokul öğrencisioluşturmaktadır.
GÜVENDİ, Burcu +2 more
openaire +1 more source
Digital Game Addiction Scale For University Students (Adaptation Study)
2019Bu araştırmanınamacı; üniversite öğrencilerine yönelikdijital oyun bağımlılığı ölçeği uyarlayarak bu problemin tespitine ve çözümüneyönelik alanyazına katkı sağlamaktır. Uyarlananölçeğin taslak formu, amaçlı örnekleme yöntemine göre seçilen Spor BilimleriFakültesinde öğrenim gören ve 18-22 yaş aralığında bulunan öğrencilereuygulanmıştır.
HAZAR, Zekihan, HAZAR, Esin
openaire +1 more source
A Survey of Defensive Deception: Approaches Using Game Theory and Machine Learning
IEEE Communications Surveys and Tutorials, 2021Mu Zhu, Ahmed H Anwar, Zelin Wan
exaly

