Results 131 to 140 of about 705,935 (306)
How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts [PDF]
Psychophysiological measurements have so far been used to express player experience quantitatively in game genres such as shooter games and race games. However, these methods have not yet been applied to casual video games.
2012 Foundation of Digital Games Conference (FDG) +3 more
core
Glaucoma, a major cause of blindness, involves retinal ganglion cell (RGC) degeneration. This study shows growth hormone‐releasing hormone receptor (GHRHR) deficiency preserves RGC survival and restores vision, unlike activation which only aids survival.
Yan Tong +24 more
wiley +1 more source
Development of self-critical abilities and values in students using digital games-based learning. [PDF]
Zuo C.
europepmc +1 more source
This report examines the role interactive entertainment plays in Australian households. Foreword We began national studies of computer game audiences in 2005 to widen the conversation about games and tackle stereotypes that prevented an understanding ...
Jeffrey E. Brand +2 more
core
Sustainable Materials Design With Multi‐Modal Artificial Intelligence
Critical mineral scarcity, high embodied carbon, and persistent pollution from materials processing intensify the need for sustainable materials design. This review frames the problem as multi‐objective optimization under heterogeneous, high‐dimensional evidence and highlights multi‐modal AI as an enabling pathway.
Tianyi Xu +8 more
wiley +1 more source
The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study. [PDF]
Kavlakci M, Ogce F, Yavan T.
europepmc +1 more source
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley +1 more source
Editorial: User states in extended reality media experiences for entertainment games
Phil Lopes +3 more
doaj +1 more source
The research aims to explore the Buddha's journeys, the concept of Buddhist adventure-based digital games, and students' perception of Buddhist adventure-based digital games to enhance English language skills.
Ferdy Anthonius +3 more
doaj +1 more source
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research. [PDF]
Udeozor C, Russo-Abegão F, Glassey J.
europepmc +1 more source

