Results 11 to 20 of about 37,573 (262)

Perspective of Iranian Digital Games [PDF]

open access: yesمطالعات رسانه‌های نوین, 2021
This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies.
Alireza Razazifar   +2 more
doaj   +1 more source

British Digital Game Studies [PDF]

open access: yesTransactions of the Digital Games Research Association, 2018
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther   +2 more
openaire   +2 more sources

Instance Segmentation Method of User Interface Component of Games

open access: yesApplied Sciences, 2020
On the game screen, the UI interface provides key information for game play. A vision deep learning network exploits pure pixel information in the screen.
Shinjin Kang, Jong-in Choi
doaj   +1 more source

A Survey on Motion Prediction of Pedestrians and Vehicles for Autonomous Driving

open access: yesIEEE Access, 2021
Autonomous vehicle (AV) industry has evolved rapidly during the past decade. Research and development in each sub-module (perception, state estimation, motion planning etc.) of AVs has seen a boost, both on the hardware (variety of new sensors) and the ...
Mahir Gulzar   +2 more
doaj   +1 more source

Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość

open access: yesImages, 2023
The aim of the article is to present similarities and differences in the approaches to the field of ludol- ogy (also known as games research, game studies) in Poland and abroad, on the basis of an analysis of publications and papers presented at ...
Augustyn Surdyk
doaj   +1 more source

Digital Games for Special Needs; Special Needs for Digital Games

open access: yesG|A|M|E The Italian Journal of Game Studies, 2018
There are two disparate ways to describe the relationship between digital games and special needs (i.e., physical, cognitive and even socio-cultural conditions than require specific interventions in everyday life routines, learning activities, and ...
Enrico Gandolfi   +2 more
doaj   +1 more source

Sports Injury and Physiotherapy Services in the 2018 PyeongChang Winter Paralympic Games: Considerations and Potential Recommendations for Future Paralympics

open access: yesPhysical Therapy Korea, 2022
Background: The PyeongChang 2018 Winter Paralympic Games (WPG) being one of the most successful Paralympic Games (PG) in modern athletic world history, hosted the largest number of elite athletes representing 49 National Paralympic Committees (NPCs ...
Haeun Park   +4 more
doaj   +1 more source

Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play

open access: yesSocial Sciences and Humanities Open, 2021
This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson   +2 more
doaj   +1 more source

A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games

open access: yesInternational Journal of Computer Games Technology, 2015
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games ...
Zeyad Abd Algfoor   +2 more
doaj   +1 more source

Construction of the Application Systems for Universal Education in Architectural Heritage – Multimedia Touch Screen Desk System

open access: yesMATEC Web of Conferences, 2016
The importance of popular education in architectural heritage is well known. It is an effective method for public education to develop applications that utilize digital copy of architectural heritage.
Sato Reika, Guo Weimin
doaj   +1 more source

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