Results 11 to 20 of about 695,889 (286)

Perspective of Iranian Digital Games [PDF]

open access: yesمطالعات رسانه‌های نوین, 2021
This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies.
Alireza Razazifar   +2 more
doaj   +1 more source

The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification [PDF]

open access: yes, 2013
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Misuraca, Gianluca, Stewart, James
core   +1 more source

British Digital Game Studies [PDF]

open access: yesTransactions of the Digital Games Research Association, 2018
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther   +2 more
openaire   +2 more sources

Instance Segmentation Method of User Interface Component of Games

open access: yesApplied Sciences, 2020
On the game screen, the UI interface provides key information for game play. A vision deep learning network exploits pure pixel information in the screen.
Shinjin Kang, Jong-in Choi
doaj   +1 more source

Endogenous fantasy and learning in digital games. [PDF]

open access: yes, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P.   +27 more
core   +1 more source

Automated state of play: rethinking anthropocentric rules of the game [PDF]

open access: yes, 2018
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core   +2 more sources

A Survey on Motion Prediction of Pedestrians and Vehicles for Autonomous Driving

open access: yesIEEE Access, 2021
Autonomous vehicle (AV) industry has evolved rapidly during the past decade. Research and development in each sub-module (perception, state estimation, motion planning etc.) of AVs has seen a boost, both on the hardware (variety of new sensors) and the ...
Mahir Gulzar   +2 more
doaj   +1 more source

Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość

open access: yesImages, 2023
The aim of the article is to present similarities and differences in the approaches to the field of ludol- ogy (also known as games research, game studies) in Poland and abroad, on the basis of an analysis of publications and papers presented at ...
Augustyn Surdyk
doaj   +1 more source

Digital Games for Special Needs; Special Needs for Digital Games

open access: yesG|A|M|E The Italian Journal of Game Studies, 2018
There are two disparate ways to describe the relationship between digital games and special needs (i.e., physical, cognitive and even socio-cultural conditions than require specific interventions in everyday life routines, learning activities, and ...
Enrico Gandolfi   +2 more
doaj   +1 more source

Learning to play in digital games [PDF]

open access: yes, 2006
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research however has focused either on the content of games or the learning theory they illustrate.
Oliver, Martin, Pelletier, Caroline
core   +2 more sources

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