Results 21 to 30 of about 37,573 (262)

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

open access: yesJournal of Medical Internet Research, 2021
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak, Shahrul Affendi   +2 more
doaj   +1 more source

Pre-Service Teachers’ Attitudes toward Integrating Digital Games in Learning as Cognitive Tools for Developing Higher-Order Thinking and Lifelong Learning

open access: yesEducation Sciences, 2023
The purpose of this study is to examine how pre-service teachers’ training influences the integration of digital games into teaching. In a quantitative and qualitative study, pre-service teachers’ perceptions of their techno-pedagogical knowledge were ...
Liat Eyal, Eyal Rabin, Tamar Meirovitz
doaj   +1 more source

Factors influence the digital media teaching of primary school teachers in a flipped class: A Taiwan case study

open access: yesSouth African Journal of Education, 2017
The current study focuses on the key roles that affect the success of a flipped classroom. The research was conducted with a questionnaire survey created from a study of literature review.
Yung-hsun Cheng, Chia-wen Weng
doaj   +1 more source

LightCross: A Lightweight Smart Contract Vulnerability Detection Tool

open access: yesComputers
Blockchain and smart contracts have transformed industries by automating complex processes and transactions. However, this innovation has introduced significant security concerns, potentially leading to loss of financial assets and data integrity.
Ioannis Sfyrakis   +3 more
doaj   +1 more source

Enhancing classroom management through parental involvement by using social networking apps

open access: yesSouth African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental ...
Yung-hsun Cheng, Yu-chi Chen
doaj   +1 more source

Un essai de typologie à l’appui de l’utilisation des jeux par les aînés

open access: yesCommuniquer, 2016
The use of digital or non-digital games as a communication medium was examined among 317 Quebec seniors over the age of 55. In order to better understand the habits of digital or non-digital games, the creation of a typology was essential to classify the
Louise Sauvé   +3 more
doaj   +1 more source

GameVibe: a multimodal affective game corpus

open access: yesScientific Data
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities.
Matthew Barthet   +5 more
doaj   +1 more source

Using Digital Games to Learn Mathematics – What students think?

open access: yesInternational Journal of Serious Games, 2016
The aim of this study was to explore how university foundation students perceive the use of digital games in learning mathematics. Data was collected using an online questionnaire and 209 foundation university students participated in this study.
Su Ting Yong, Ian Harrison, Peter Gates
doaj   +1 more source

Recurrent cancer‐associated ERBB4 mutations are transforming and confer resistance to targeted therapies

open access: yesMolecular Oncology, EarlyView.
We show that the majority of the 18 analyzed recurrent cancer‐associated ERBB4 mutations are transforming. The most potent mutations are activating, co‐operate with other ERBB receptors, and are sensitive to pan‐ERBB inhibitors. Activating ERBB4 mutations also promote therapy resistance in EGFR‐mutant lung cancer.
Veera K. Ojala   +15 more
wiley   +1 more source

What We Owe the Dead: Designing Fiction as Philosophical Output

open access: yesDIID
In this Story, Stefano Gualeni reflects on the cultural and heuristic implications of formulating and communicating philosophical thinking through alternative forms of writing that depart from the academic writing canon. He does so by presenting his
Stefano Gualeni
doaj   +1 more source

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