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Duel (Revisited): A Networked Implementation of Xenakis's Game Piece
In this article, Xenakis's game of musical strategy Duel is examined and re-implemented as a computer-aided system for networked music performances.
Iannis Zannos, Stefano Kalonaris
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The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death.
Gassmann Jürg, Gassmann Samuel
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SPLT/SCRN: A Game-Piece for Dueling Improvisers
SPLT/SCRN is a game-piece where two improvisers play against each-other using their instruments as game controllers. The piece consists of multiple randomized mini-challenges where the performers need to improvise in order to understand what musical gestures are required from them through positive feedback from the screen.
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Background. Silent duels and related timing games offer a surprisingly deep lens into certain core challenges in blockchain technology, especially when it comes to block proposal timing. Miners or validators effectively “compete” in a race to propose the
Вадим Романюк
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LINEAR-ACCURACY ONE-BULLET SILENT DUEL WITH PROGRESSING-BY-ONE-THIRD SHOOTING MOMENTS
Background. A finite zero-sum game is considered, which models competitive interaction between two subjects. The subject, referred to as the duelist, must take an action (or, metaphorically, shoot the single bullet) during a standardized time span, where
Vadim Romanuke
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Background. In the modern digital economy, the timing of the introduction of new information and telecommunication technologies becomes critical: launching too early may lead to unprepared infrastructure or immature market demand, while delaying too long
Vadim Romanuke
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Features of training in higher educational institutions of system of EMERCOM of Russia demand introduction of the new educational techniques and the technical means directed on intensification of educational process, providing an opportunity of ...
Vladislav V. Bulgakov, Igor A. Malyj
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Mathematical Single-Player Computer Game Model to Reproduce Duel Fight of Tanks
In improving computer games, which reproduce a battle of tanks, two tasks can be distinguished: increasing a collection of game tools to represent virtual prototypes of real tank models and ensuring a realistic game. To solve these problems, a tool is necessary that allows us to compare gaming capabilities of virtual tank brands with combat ...
V. I. Serdukov +2 more
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The Token Games: Evaluating Language Model Reasoning with Puzzle Duels
Project website: https://token-games.ai/
Simon Henniger, Gabriel Poesia
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