Do near-field cues enhance the plausibility of non-individual binaural rendering in a dynamic multimodal virtual acoustic scene? [PDF]
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M. +3 more
doaj +3 more sources
Dynamic Binaural Rendering: The Advantage of Virtual Artificial Heads over Conventional Ones for Localization with Speech Signals [PDF]
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microphone array-based filter-and-sum beamformer, can be used to create binaural renderings of spatial sound fields. In contrast to conventional artificial heads,
Mina Fallahi +5 more
doaj +4 more sources
Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head
To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation ...
Markus Zaunschirm +2 more
doaj +2 more sources
Nearby sound sources provide distinct binaural cues, mainly in the form of interaural level differences, which vary with respect to distance and azimuth. However, there is a long-standing controversy regarding whether humans can actually utilize binaural
Arend Johannes M. +2 more
doaj +2 more sources
PlugSonic: a web- and mobile-based platform for dynamic and navigable binaural audio
PlugSonic is a series of web- and mobile-based applications designed to edit samples and apply audio effects (PlugSonic Sample) and create and experience dynamic and navigable soundscapes and sonic narratives (PlugSonic Soundscape).
Marco Comunità +2 more
doaj +2 more sources
Speaker-story mapping as a method to evaluate audiovisual scene analysis in a virtual classroom scenario [PDF]
This study explores how audiovisual immersive virtual environments (IVEs) can assess cognitive performance in classroom-like settings, addressing limitations in simpler acoustic and visual representations.
Stephan Fremerey +5 more
doaj +2 more sources
Virtual Reality System with Integrated Sound Field Simulation and Reproduction
A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging.
Ingo Assenmacher +3 more
doaj +2 more sources
Auralization of High-Order Directional Sources from First-Order RIR Measurements
Can auralization of a highly directional source in a room succeed if it employs a room impulse response (RIR) measurement or simulation relying on a first-order directional source, only?
Markus Zaunschirm +2 more
doaj +1 more source
Implementation and Perceptual Evaluation of a Simulation Method for Coupled Rooms in Higher Order Ambisonics [PDF]
A fast and perceptively plausible method for rendering acoustic scenarios with moving sources and moving listeners is presented. The method is principally suited for application in dynamic and interactive evaluation environments (e.g., for hearing aid ...
Ewert, Stephan D +3 more
core +1 more source
Effects of virtual acoustics on dynamic auditory distance perception [PDF]
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.
Atul Rungta +8 more
core +3 more sources

