Do near-field cues enhance the plausibility of non-individual binaural rendering in a dynamic multimodal virtual acoustic scene? [PDF]
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M. +3 more
doaj +2 more sources
Dynamic Binaural Rendering: The Advantage of Virtual Artificial Heads over Conventional Ones for Localization with Speech Signals [PDF]
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microphone array-based filter-and-sum beamformer, can be used to create binaural renderings of spatial sound fields. In contrast to conventional artificial heads,
Mina Fallahi +5 more
doaj +3 more sources
Speaker-story mapping as a method to evaluate audiovisual scene analysis in a virtual classroom scenario [PDF]
This study explores how audiovisual immersive virtual environments (IVEs) can assess cognitive performance in classroom-like settings, addressing limitations in simpler acoustic and visual representations.
Stephan Fremerey +5 more
doaj +2 more sources
Nearby sound sources provide distinct binaural cues, mainly in the form of interaural level differences, which vary with respect to distance and azimuth. However, there is a long-standing controversy regarding whether humans can actually utilize binaural
Arend Johannes M. +2 more
doaj +1 more source
Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head
To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation ...
Markus Zaunschirm +2 more
doaj +1 more source
PlugSonic: a web- and mobile-based platform for dynamic and navigable binaural audio
PlugSonic is a series of web- and mobile-based applications designed to edit samples and apply audio effects (PlugSonic Sample) and create and experience dynamic and navigable soundscapes and sonic narratives (PlugSonic Soundscape).
Marco Comunità +2 more
doaj +1 more source
Virtual Reality System with Integrated Sound Field Simulation and Reproduction
A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging.
Ingo Assenmacher +3 more
doaj +2 more sources
Auralization of High-Order Directional Sources from First-Order RIR Measurements
Can auralization of a highly directional source in a room succeed if it employs a room impulse response (RIR) measurement or simulation relying on a first-order directional source, only?
Markus Zaunschirm +2 more
doaj +1 more source
On the authenticity of individual dynamic binaural synthesis [PDF]
A simulation that is perceptually indistinguishable from the corresponding real sound field could be termed authentic. Using binaural technology, such a simulation would theoretically be achieved by reconstructing the sound pressure at a listener's ears.
Brinkmann, Fabian +2 more
core +1 more source
Effects of virtual acoustics on dynamic auditory distance perception [PDF]
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.
Atul Rungta +8 more
core +3 more sources

