Results 1 to 10 of about 2,658 (105)

Do near-field cues enhance the plausibility of non-individual binaural rendering in a dynamic multimodal virtual acoustic scene? [PDF]

open access: yesActa Acustica, 2021
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M.   +3 more
doaj   +2 more sources

Dynamic Binaural Rendering: The Advantage of Virtual Artificial Heads over Conventional Ones for Localization with Speech Signals [PDF]

open access: yesApplied Sciences, 2021
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microphone array-based filter-and-sum beamformer, can be used to create binaural renderings of spatial sound fields. In contrast to conventional artificial heads,
Mina Fallahi   +5 more
doaj   +3 more sources

Speaker-story mapping as a method to evaluate audiovisual scene analysis in a virtual classroom scenario [PDF]

open access: yesFrontiers in Psychology
This study explores how audiovisual immersive virtual environments (IVEs) can assess cognitive performance in classroom-like settings, addressing limitations in simpler acoustic and visual representations.
Stephan Fremerey   +5 more
doaj   +2 more sources

On the influence of non-individual binaural cues and the impact of level normalization on auditory distance estimation of nearby sound sources

open access: yesActa Acustica, 2021
Nearby sound sources provide distinct binaural cues, mainly in the form of interaural level differences, which vary with respect to distance and azimuth. However, there is a long-standing controversy regarding whether humans can actually utilize binaural
Arend Johannes M.   +2 more
doaj   +1 more source

Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head

open access: yesApplied Sciences, 2020
To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation ...
Markus Zaunschirm   +2 more
doaj   +1 more source

PlugSonic: a web- and mobile-based platform for dynamic and navigable binaural audio

open access: yesEURASIP Journal on Audio, Speech, and Music Processing, 2022
PlugSonic is a series of web- and mobile-based applications designed to edit samples and apply audio effects (PlugSonic Sample) and create and experience dynamic and navigable soundscapes and sonic narratives (PlugSonic Soundscape).
Marco Comunità   +2 more
doaj   +1 more source

Virtual Reality System with Integrated Sound Field Simulation and Reproduction

open access: yesEURASIP Journal on Advances in Signal Processing, 2007
A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging.
Ingo Assenmacher   +3 more
doaj   +2 more sources

Auralization of High-Order Directional Sources from First-Order RIR Measurements

open access: yesApplied Sciences, 2020
Can auralization of a highly directional source in a room succeed if it employs a room impulse response (RIR) measurement or simulation relying on a first-order directional source, only?
Markus Zaunschirm   +2 more
doaj   +1 more source

On the authenticity of individual dynamic binaural synthesis [PDF]

open access: yes, 2017
A simulation that is perceptually indistinguishable from the corresponding real sound field could be termed authentic. Using binaural technology, such a simulation would theoretically be achieved by reconstructing the sound pressure at a listener's ears.
Brinkmann, Fabian   +2 more
core   +1 more source

Effects of virtual acoustics on dynamic auditory distance perception [PDF]

open access: yes, 2017
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.
Atul Rungta   +8 more
core   +3 more sources

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