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Positively Subexpansive Dynamical Systems
Reports on Mathematical Physics, 2020zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, 2008
This paper describes the first steps of a research project directed towards human computer interaction (HCI) within the maritime environment and on maritime equipment. The focus is at this stage mainly on interaction with Dynamic Positioning Systems (DP) and how new interaction styles can be introduced to make the interaction more efficient and less ...
Frøy Birte Bjørneseth +2 more
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This paper describes the first steps of a research project directed towards human computer interaction (HCI) within the maritime environment and on maritime equipment. The focus is at this stage mainly on interaction with Dynamic Positioning Systems (DP) and how new interaction styles can be introduced to make the interaction more efficient and less ...
Frøy Birte Bjørneseth +2 more
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Current Directions in Psychological Science
Positive affect is a fundamental component of well-being, influencing multiple domains of psychological and physical functioning. This article synthesizes empirical research on positive affect dynamics in naturalistic contexts, emphasizing their associations with mental- and physical-health outcomes.
Anthony D. Ong +2 more
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Positive affect is a fundamental component of well-being, influencing multiple domains of psychological and physical functioning. This article synthesizes empirical research on positive affect dynamics in naturalistic contexts, emphasizing their associations with mental- and physical-health outcomes.
Anthony D. Ong +2 more
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Journal of Visual Communication and Image Representation, 2007
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are computed based on Newton's second law of motion. A time integration method is then used to update the velocities and finally the positions of the object.
Matthias Müller +3 more
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The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are computed based on Newton's second law of motion. A time integration method is then used to update the velocities and finally the positions of the object.
Matthias Müller +3 more
openaire +1 more source

