Results 31 to 40 of about 5,661,985 (304)
Background Simulation use is rapidly expanding, with technologies like virtual patients (VPs) and computer-based simulation (CBS) allowing for educators to equip pharmacy students with the necessary skills that are aligned with the demands and ...
Chamipa Phanudulkitti +5 more
semanticscholar +1 more source
Game-Based Learning in Pharmacy Education
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
J. Oestreich, J. Guy
semanticscholar +1 more source
Pharmacy Practice and Education in Croatia [PDF]
The PHARMINE (“Pharmacy Education in Europe”) project examined the organisation of pharmacy practice and education in the European Union (EU). An electronic survey was sent out to community, hospital, and industrial pharmacists, and university staff and students. This paper presents the results of the PHARMINE survey for Croatia.
Zovko Končić, Marijana +1 more
openaire +5 more sources
BACKGROUND The use of competency-based education (CBE) worldwide is increasing and has been advocated for by key reports in health professional education.
Jessie L. McMullen +4 more
semanticscholar +1 more source
Background Workload of healthcare providers may affect the quality of healthcare. Practical evidences have indicated that healthcare providers are differentially associated with workload due to their different education and training background.
Qingran Sun +3 more
doaj +1 more source
Digital pharmacists: the new wave in pharmacy practice and education
Pharmacists now face the biggest challenges in the history of the profession: the use of digital technologies in pharmacy practice and education and the outbreak of coronavirus disease 2019.
R. O. Silva +4 more
semanticscholar +1 more source
Gamification in pharmacy education: a systematic quantitative literature review.
OBJECTIVES Gamification involves applying game attributes to non-game contexts and its educational use is increasing. It is essential to review the outcomes and the efficacy of gamification to identify evidence to support its use in pharmacy education.
D. Hope +3 more
semanticscholar +1 more source
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in experiential pharmacy education; in addition, the impact of educational games on the attainment of intended learning outcomes and students’ motivation to actively learn ...
Mariam Dabbous +7 more
semanticscholar +1 more source
Importance of social pharmacy education in Libyan pharmacy schools: perspectives from pharmacy practitioners [PDF]
The present study aims to explore the perceptions among pharmacy practitioners in Libya on the importance of social pharmacy education. A qualitative methodology was employed to conduct this study.
Omar Saad Saleh Abrika +2 more
doaj +1 more source
Malaysian Pharmacy Educators’ View of the Role of Non-Pharmacy Trained Educators in Teaching Pharmacy Students [PDF]
The common statement “…Pharmacy students should only be taught by pharmacists…” is a norm among many pharmacy educators in countries such as Malaysia. It is not, per se, a confronting statement but could indicate alarming attitudes not favorable to the current pharmacy education framework.
Keivan Ahmadi +2 more
openaire +3 more sources

