Results 1 to 10 of about 19,527 (162)

SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects

open access: yesIEEE Access, 2021
Previous research on game-based learning has provided firm empirical evidence that playing educational video games can positively impact students’ motivation and learning outcomes at all levels of education and disciplines.
Aldo Gordillo   +2 more
doaj   +3 more sources

A Qualitative Analysis of the Educational Value of Commercial Video Games

open access: yesEducation Sciences, 2022
Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each cultural milieu is connected to the dominant technologies of its time, and video games today present narratives that allow for meaningful dialogues ...
Salvador Reyes-de-Cózar   +2 more
doaj   +3 more sources

Teacher Education: Design Thinking Approach in Makerspaces to Produce Quality Educational Video Games with a Visual Identity and Improve Design Thinking Skills

open access: yesEducation Sciences
Video games participate effectively in the educational process due to their attractive visual features, but there are many challenges that teachers face when using them.
Yara Ahmed Mohebeldin Zaky   +1 more
doaj   +3 more sources

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
doaj   +1 more source

The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools [PDF]

open access: yesGeoscience Communication, 2022
Video games now comprise the largest sector of the media entertainment industry. Hundreds of video games, spanning a huge variety of genres and platforms, use extinct animals and/or palaeontological themes as a basis for their gameplay.
T. Clements   +6 more
doaj   +1 more source

The Design Process of Educational Video Games in Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper presents a summary model of the design process of educational video games for CH . The model is based on the use of the Classification of Educational Video Games for Cultural Heritage (CH) and the Design Recommendations included in it ...
Yavor Dankov
doaj   +1 more source

Do teachers believe that video games can improve learning?

open access: yesHeliyon, 2022
Although video games are increasing their presence in teens/children's private entertainment and there is ample evidence to support their educational possibilities, they are seldom introduced in classrooms.
Juan-Ignacio Pozo   +2 more
doaj   +1 more source

Serious video games in engineering education: A scoping review

open access: yesJournal of Technology and Science Education, 2023
Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational ...
Rosa Núñez-Pacheco   +4 more
doaj   +1 more source

Videogames: escapism or an effective tool for anticorruption enlightenment?

open access: yesRussian Journal of Economics and Law, 2023
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
doaj   +1 more source

Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students’ Reflection Processes

open access: yesFrontiers in Psychology, 2021
Commercial video games are popular entertainment media and part of students’ media reality. While commercial video games’ main purpose is not learning, they nonetheless could and should serve as objects of reflection in formal educational settings ...
Marco Rüth, Kai Kaspar
doaj   +1 more source

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