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Conceptual Approach to the Pedagogy of Serious Games
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active
María Rosa Fernández-Sánchez +2 more
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Video games as a medium for software education [PDF]
Educational video games may be used as a medium for software visualisation and visual programming to provide highly enjoyable, self-motivating and inquiry-based pedagogical tools. An educational game has been developed and tested on university-level students in three iterations.
Bradley R. C. Marques +2 more
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Educational video games can engage students in authentic STEM practices, which often involve visual representations. In particular, because most interactions within video games are mediated through visual representations, video games provide ...
Tiffany Herder, Martina A. Rau
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Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which
Marta Martín del Pozo +2 more
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AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In developing educational games, many researchers have proposed frameworks to defi ne elements of an educational game.
Mifrah Ahmad +2 more
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Gamification in education [PDF]
This article surveys the main directions of gamification of education. Using a typology of formation of educational space in relation to the virtual space when creating educational computer games (Whitton N.
Belkin Ph.A.
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SATReLO is a tool for the creation of customized applications that support language therapy for children with hearing disabilities. These applications consist of video games that replicate therapeutic activities.
Juan Carlos Martínez Arias +7 more
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Is Less Actually More? The Usefulness Of Educational Mini-games [PDF]
Interest in educational gaming is on the rise once again, and particular interest has started to peak in the area of lightweight educational mini-games.
David Argles +5 more
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The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: Arceus [PDF]
In recent years, video games, as a geoscience communication tool, have gained momentum. Popular commercial video games see millions of people around the world immersed in wondrous landscapes, many filled with real geological features including volcanoes,
E. G. McGowan +2 more
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The The Application of Video Games in Education:
There is a lack of motivation in high schools that is difficult to ignore. This is even worse in the case of history courses, which are perceived by students as “useless.” Many would cite video games and mobile phones as some of the technological changes that explain how teenagers are less interested in such subjects.
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