Results 131 to 140 of about 24,936 (309)

Co-creating an educational space [PDF]

open access: yes, 2008
In this paper I generate my living educational theory as an explanation of my educational influences in learning as I research my tutoring with practitioner researchers from a variety of workplace backgrounds. I will show how I have closely inter-related
Farren, Margaret
core  

MOOC‐Empowered Blended Teaching Mode in Human Anatomy: A Structural Equation Modeling Analysis

open access: yesClinical Anatomy, EarlyView.
ABSTRACT Human anatomy, a cornerstone course in medical education, faces several challenges, such as teaching resource shortages, compressed class hours, and heavy student workloads. Traditional teaching models of anatomy often fall short in stimulating interest, promoting deep understanding, and enhancing learning engagement.
Mingxin Wen   +4 more
wiley   +1 more source

How can I produce a web-accessed video to educate volunteers on how they can contribute their time at club level in special olympics? [PDF]

open access: yes, 2011
This report presents an action research enquiry using the avenue of living educational theory to examine how I expanded my practice as a volunteer in Special Olympics to develop as an non formal educator within this context.
Flood, Deirdre
core  

Educational scope of video games

open access: yes, 2022
El siguiente trabajo monográfico se plantea la relación que existe entre los videojuegos comerciales y su potencial educativo dentro de un contexto académico; sus ventajas y posibles aportes a distintas áreas del conocimiento. Se partió desde el análisis
Pinzón Ordóñez, Santiago
core  

Why Are Consumers Ambivalent About AI‐Generated Images? The Moderating Role of Commercial Versus Noncommercial Content Type

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT Grounded in ambivalence theories, this research examined factors shaping consumer ambivalence toward AI‐generated content and investigated differences between commercial and noncommercial contexts. As a preliminary study, sentiment analysis of Reddit data using a support vector machine (SVM) revealed that most consumer sentiment toward AI ...
Garim Lee   +3 more
wiley   +1 more source

How to Link Educational Purposes and Immersive Video Games Development? An Ontological Approach Proposal [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics
Video games offer a interesting approach for enhancing educational experiences across various domains. Whether repurposing existing games, such as Sim City for teaching budget management, or developing dedicated serious games, they enrich the spectrum of
Nathan Aky
doaj  

THE EDUCATIONAL POTENTIAL OF VIDEO GAMES

open access: yesManagement Intercultural, 2015
In nowadays' world, technological assistance is no longer confined to its primary purpose of communication or informational support and the boundaries between real and virtual world are becoming increasingly harder to be defined. This is the world of digital natives, today's children, who grow up in a technology-brimming environment and who spend most ...
openaire   +1 more source

Proposta de um modelo de repositório colaborativo para compartilhar informações de jogos para o ensino de computação [PDF]

open access: yes, 2014
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-Graduação em Ciência de Computação, 2014.Atualmente existem diversos tipos de jogos voltados para o ensino de computação.
Bonetti, Thiago Michels
core  

From Confusion to Clarity: A Multi‐Stage Process Framework for Understanding Consumer Confusion

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT This paper reconceptualizes consumer confusion as a multi‐stage temporal process rather than a static outcome, addressing theoretical fragmentation in existing antecedent‐consequence models. By integrating cognitive appraisal, contextual amplification, and adaptive coping within a unified framework, we explain how confusion unfolds rather than
Fatih Celik, Erdogan Koc
wiley   +1 more source

Triskelion—In Pursuit of Proficiency Through Immersive Gameplay

open access: yesInformation
As technology advances, interest in video games is extending to broader audiences. This makes gamification as a mechanism for improving educational outcomes increasingly attractive.
Victor Winter
doaj   +1 more source

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