Results 111 to 120 of about 24,936 (309)
Educational use of handheld game consoles – PSP and NDS in Thai colleges
Today’s students are fascinated by computer and console video games. Computer game-based learning has gained increasing acceptance and has been applied as an option to classroom lecturing.
Wong, K.W. +3 more
core
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
ParabolaX: Learner Engagement with Serious Games
Video games continue to be a growing and vibrant industry. These games have an unprecedented ability to persuade their players to overcome gameplay challenges.
Formsma, Kevin
core
Abstract As England embarks on its first comprehensive curriculum review in fifteen years, this paper offers critical insights from schools that sustained arts‐rich provision despite a policy landscape hostile to creative subjects. Drawing on data from the Researching Arts‐rich Primary Schools (RAPS) project—a mixed‐methods study of 76 arts‐rich ...
Pat Thomson, Christine Hall
wiley +1 more source
Abstract Cooperative learning is a widely adopted teaching method to improve academic achievement. This review synthesises existing research on the use of cooperative learning within a school setting for pupils aged 11–16 years. Such a review has not been undertaken to date and will present an evidence base for educators considering implementation ...
Patricia Hampson +2 more
wiley +1 more source
Educational games have generated attention for their potential to teach more successfully and with longer-lasting outcomes than traditional teaching methods. Questions remain, however, about which features of games enhance learning.
Rosa Mikeal Martey +7 more
doaj
Falling pupil numbers and school closures: Setting a research agenda for a new era of precarity
Abstract This paper explores the significant phenomenon of decreasing pupil numbers in England due to lower birth rates and the impact of a school closure on a school community. It then discusses how the sociology of education might research this major issue.
Eleanor Fagan, Alice Bradbury
wiley +1 more source
Toward an Analysis of Video Games for Mathematics Education
Journal of Mathematics Education at Teachers College, Vol. 2 No.
openaire +3 more sources
AWARENESS OF EDUCATIONAL VIDEO GAMES AMONG MIDDLE SCHOOL TEACHERS
Educational Video Games can clearly consume the attention of children and adolescents. However, it is important to assess the extent that educational video game technology had an impact on childhood education.so the teachers are aware about the ...
Praveen Kumar G (8584965) +1 more
core +1 more source
Abstract Character education research is often constrained by blunt methodological tools. Surveys capture breadth without depth; case studies offer richness but lack replicability; and randomised controlled trials (RCTs), though indispensable at the policy level, are costly, disruptive and ill‐suited to everyday practice with individual pupils.
Shane McLoughlin
wiley +1 more source

