Results 101 to 110 of about 24,936 (309)

Listening to young children with disabilities: Experiences of quality in mainstream primary education

open access: yesBritish Educational Research Journal, EarlyView.
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley   +1 more source

Video games as an education tool

open access: yes, 2015
Today Internet and technology are important part of every aspect of life. They are especially significant in education. Video games are a part of that technology. History of video games goes back to 1930s and first flipper machines. Throughout the 1970s universities started developing computer video games.
Plenković, Mateja, Varga, Vanesa
openaire   +2 more sources

Effective Educational Methods In Educational Video Games [PDF]

open access: yes, 2014
This thesis examines the teaching methods used in three successful educational video games with the goal to provide a concise, practical guide for the proper implementation of educational learning into video games.
Van Zyl, Abraham
core  

AI voice journaling for future language teachers: A path to well‐being through reflective practices

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley   +1 more source

Video Games as Tools for Education

open access: yes, 2019
Computer and video games are a channel of evolution and productivity that is most consumed keeping the notice of scholars through a variety of disciplines. In general, computers and video games were ignored by educators. When educators considered the games, they noticed the social consequences of gambling, ignoring the remarkable educational potential ...
openaire   +1 more source

Interactive Narrative for Adaptive Educational Games: Architecture and an Application to Character Education [PDF]

open access: yes, 2010
This thesis presents AEINS, Adaptive Educational Interactive Narrative System, that supports teaching ethics for 8-12 year old children. AEINS is designed based on Keller's and Gagné's learning theories.
Hodhod, Rania
core  

Learning to ‘be’ an activist: Exploring the relationship between activism and informal education in a youth activism group case study

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Young people in the United States (and beyond) access spaces for activism in varied ways, including the out‐of‐school time sector, where youth activism (YA) groups draw on informal learning pedagogies to engage young people in collective action.
Laura Weiner
wiley   +1 more source

Introduction: Video games and natural heritage

open access: yes, 2019
Gardening and farming are relatively common themes for videogames. From farming and life simulators to survival games to management games, a large variety of games about nature are available to players. Nevertheless, it is extremely rare that video games
Edwige Lelievre
core  

The Educational Potential of Modified Video Games

open access: yes, 2007
As the popularity of video game playing has increased, educators have sought to co-opt video games as an instructional tool. However, educational games have made little impact in either the commercial market place or the average game player’s home ...
Andrew Moshirnia
core   +1 more source

Parental involvement and engagement during COVID‐19 lockdowns: School staff and parents' reflections about children's learning at home

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Valuing parental engagement, as part of home–school collaboration, can benefit children's learning. This article focuses on parents and school‐based staff's (N = 120) experiences of children's learning occurring at home during the COVID‐19 lockdowns (2020–2021), both school‐mandated and other learning activities.
Ashley Brett   +5 more
wiley   +1 more source

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