Results 81 to 90 of about 24,936 (309)
Designing Stories for Educational Video Games: Analysis and Evaluation
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost.
Padilla-Zea, Natalia +3 more
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Level up learning: a national survey on teaching with digital games [PDF]
Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?
Lori Takeuchi, Sarah Vaala
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Beyond knowledge: Cultivating noncognitive skills and attributes through anatomy education
Abstract Anatomy education has historically prioritized cognitive knowledge acquisition and technical skills, such as spatial awareness and manual dexterity. Noncognitive attributes, essential for early‐stage learners, such as social skills, motivation, emotional intelligence, self‐regulation, self‐efficacy, and resilience, have remained comparatively ...
Renato Lopes Previdelli +1 more
wiley +1 more source
Issues for consideration to adopt educational computer games for learning and teaching
Computer games have started to gain attention in the domain of learning and teaching. The integration of computer games for education in the classroom has starting to gain acceptance in some countries.
Wong, K.W., Fung, C.C., Rapeepisarn, K.
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Abstract Application of three‐dimensional anatomical knowledge is essential for patient examination, diagnosis, and treatment and is crucial in the training of medical and healthcare students. Moreover, critical observation and spatial awareness are vital for learner understanding of three‐dimensional anatomical structures and relationships.
Jiayi Zhang +5 more
wiley +1 more source
Impacts of Mothers’ Occupation Status and Parenting Styles on Levels of Self-Control, Addiction to Computer Games, and Educational Progress of Adolescents [PDF]
Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental ...
Yasamin Abedini +3 more
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Violent video games and attitudes towards victims of crime: an empirical study among youth
Previous research has indicated that playing violent video games may be associated with an increase in acceptance of violence and positive attitudes towards perpetrators of crime.
Griffiths, MD, McLean, L
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Feedback strategies: Applying theory to practice
Abstract Feedback is a cornerstone of the learning process, as evidenced by extensive educational research on enhancing its process and impact. However, learners consistently rate the quality of feedback lower compared to other aspects of teaching. Over the past decade, feedback models have shifted from a traditional, one‐way transmission from educator
Jenny Clancy +2 more
wiley +1 more source
Computer and video games have been developed into effective tools for educational programmes. However, the question which follows is “Can computer games really become an effective educational tool in the classroom?” Debates and discussions regarding the ...
Rapeepisarn, K.
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Modelo de ontologia para representação de jogos digitais de disseminação do conhecimento [PDF]
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-Graduação em Engenharia e Gestão do Conhecimento, Florianópolis, 2014.Dada a grande popularidade dos jogos digitais (games), estudiosos de diversas áreas
Cardenas, Yuri Gomes
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