Results 61 to 70 of about 24,936 (309)
This article sets out to conduct a systematic review of the current literature on active video games as potential educational tools for physical education or physical activity.
Carlos Merino-Campos +1 more
doaj +1 more source
In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of ...
Luiz Valério Neto +4 more
doaj +1 more source
Profiling the Educational Value of Computer Games
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Alejandra Recio-Saucedo +7 more
core
ABSTRACT In Australia, governments fund Community Legal Centres (CLCs) as part of the legal assistance sector (LAS) to meet the ‘legal needs’ of people experiencing disadvantage who cannot afford private legal services. Persistent unmet demand for CLCs is well‐documented. As artificial intelligence (AI) is increasingly used in private legal practice to
Catherine Hastings +2 more
wiley +1 more source
Video Games to Counter Discrimination and Disinformation
In recent years, discriminatory narratives linked to disinformation have fuelled hatred and prejudice, undermining social cohesion and increasing distrust in democratic institutions.
Federico Oppedisano
doaj +1 more source
The Application of Video Games in Education
There is a lack of motivation in high schools that is difficult to ignore. This is even worse in the case of history courses, which are perceived by students as “useless.” Many would cite video games and mobile phones as some of the technological changes that explain how teenagers are less interested in such subjects.
openaire +1 more source
A conceptual framework for serious games and its validation
This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation.
Yusoff, Amri
core
Abstract With the development of dental microwear texture analysis (DMTA), there has been an increasing application of DMTA for dietary estimation in extant and fossil reptiles, including dinosaurs. While numerous feeding experiments exist for herbivorous mammals, knowledge remains limited for carnivorous reptiles. This study aimed to qualitatively and
K. Usami, M. O. Kubo
wiley +1 more source
Submitted paper evaluates the effect of video games on the process of learning English language in primary schools. The research presented in here offers insights into gaming preferences among students of primary schools, highlights possible linguistic ...
Katarzyna Coombs-Hoar
doaj +1 more source
Learning the Language of Justice Through Play
Video games are often seen as a medium for entertainment. However, there is an emerging genre of video games that are designed to raise awareness about important social issues like poverty, immigration, and war.
Carolyn M. Cunningham +1 more
doaj +1 more source

