Results 51 to 60 of about 24,936 (309)

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

Serious games for digital tablets as an introduction to 3D modeling and printing

open access: yesEducation in the Knowledge Society, 2015
Currently, one of the most direct ways children access to digital technology is through games. This aspect is usually not considered in educational settings in the acquisition of Basic Skills.
José Luis SAORIN   +4 more
doaj   +1 more source

Machine Learning‐Based Estimation of Experimental Artifacts and Image Quality in Fluorescence Microscopy

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of image quality metrics in combination with machine learning enables automatic image quality assessment for fluorescence microscopy images. The method can be integrated into the experimental pipeline for optical microscopy and utilized to classify artifacts in experimental images and to build quality rankings with a reference‐free approach ...
Elena Corbetta, Thomas Bocklitz
wiley   +1 more source

Violence, Hate Speech, and Discrimination in Video Games: A Systematic Review

open access: yesSocial Inclusion
This systematic review analyses the relationships between violence, hate speech, discrimination, and video games. A comprehensive search of the Web of Science and Scopus databases identified 47 relevant studies published between 2018 and 2023. The review
Robeto Moreno-López   +1 more
doaj   +1 more source

Demystifying the educational benefits of different gaming genres [PDF]

open access: yes, 2008
As research continues into the use of computer games for educational purposes, educators still appear reluctant to incorporate them into their teaching. One contributing factor to this reluctance is the lack of information regarding the benefits offered ...
Frazer, Alex, Wills, Gary, Argles, David
core  

AI‐Assisted IoT‐Enabled ECG Monitoring: Integrating Foundational and Generative AI Tools for Sustainable Smart Healthcare—Recent Trends

open access: yesAI &Innovation, EarlyView.
ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury   +2 more
wiley   +1 more source

Video Games and Collaborative Learning in Education? A Scale for Measuring In-Service Teachers’ Attitudes towards Collaborative Learning with Video Games

open access: yesInformatics, 2019
Students’ motivation is a fundamental factor in the educational process, and can be facilitated through new methodologies and technologies, including gamification, video games, collaborative learning, or, in particular, the methodology called ...
Marta Martín-del-Pozo   +2 more
doaj   +1 more source

Artificial Intelligence Challenges for Knowledge Innovation Cycles

open access: yesAI &Innovation, EarlyView.
ABSTRACT This article focuses on knowledge innovation and its contemporary reshaping, with particular attention to the growing role of AI in this process. This article first examines the general structure and phases of knowledge innovation cycles, aiming to identify AI's role within them.
Aharon Kellerman
wiley   +1 more source

Multiple Ways in Which Video Games Make Education Inclusive: A Systematic Review of Cognitive Enhancement for Neurodivergent Learners

open access: yesMultimodal Technologies and Interaction
Children with neurodevelopmental disorders, such as ADHD, ASD and SLDs, often face challenges in executive functioning that can impact their inclusion and participation in educational and social experiences.
Martina Basciano   +2 more
doaj   +1 more source

Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity

open access: yesInternational Journal of Hypertension, 2011
Increasing epidemic proportions of overweight children in the United States presents formidable challenges for education and healthcare. Given the popularity and pervasiveness of video gaming culture in North American children, the perfect opportunity ...
Stacey Guy   +2 more
doaj   +1 more source

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