Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials. [PDF]
Huang D +5 more
europepmc +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games. [PDF]
Zdravkovic Barber A +2 more
europepmc +1 more source
Video Games for School Education
Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018 The initial results from the implementation of the project APOGEE are presented. Its goal is to create an open-source software platform to build adaptable, customisable according to player 3D video maze-based games ...
openaire +1 more source
Can We Change? Applying Vosniadou's Theory to Assessment Reform in Dental Education
ABSTRACT Background Assessment reform in medical education is challenging, often encountering resistance from institutional norms and deeply held educator beliefs. These beliefs influence the success of reform initiatives. Sustained reform requires understanding educators’ conceptual models—how they form, persist, and transform over time—so that ...
Elvina Bonnici +2 more
wiley +1 more source
Editorial: The use of video games and other technologies as intervention tools in neurodevelopmental disorders: perspectives and challenges. [PDF]
Silva GM +4 more
europepmc +1 more source
ABSTRACT Objectives To evaluate outcomes of the first 2 years of a peer tutoring program designed to enhance first‐year dental students’ (D1) learning in tooth morphology and to identify upper‐class students interested in academic careers. Methods This retrospective study analyzed academic performance and survey feedback from D1 students and teaching ...
Andrew Nguyen +7 more
wiley +1 more source
A serious video game for teaching basic point-of-care echocardiography skills: a non-inferiority trial. [PDF]
Lintschinger JM +10 more
europepmc +1 more source
Video games and children : parental beliefs and practices
This study aimed to investigate parental beliefs about video games and the guidance practices used by parents to mediate their children's video game play. The study was conducted in two phases.
Skoien, Petra
core
ABSTRACT Purpose/Objectives To compare the effectiveness of MR simulation and 3D‐printed models in training undergraduate students in wisdom tooth removal, and to assess students’ perceptions of the MR simulator. Methods Students trained first on either the MR simulator or 3D‐printed plastic models and then repeated the training using the other method ...
Ruza Bjelovucic +5 more
wiley +1 more source

