Results 171 to 180 of about 24,936 (309)

Portrayals of Mental Health in Video Games: Protocol for a Scoping Review. [PDF]

open access: yesJMIR Res Protoc
Isfold Sigurdardottir HD   +4 more
europepmc   +1 more source

Facilitating Computed Tomography Education in Clinical Practice

open access: yesJournal of Medical Radiation Sciences, EarlyView.
This paper presents a practical framework to guide computed tomography (CT) education during radiography students' clinical placements, focusing on psychological safety, logistical planning, key CT teaching points, instructional strategies and competence assessment.
Matthew Russell   +5 more
wiley   +1 more source

May I continue or should I stop? the effects of regulatory focus and message framings on video game players’ self-control

open access: yes
Two types of motivations exist in terms of regulatory focus: a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security.
Ho, Shu-Hsun   +2 more
core  

You, Me, and the AI: The Role of Third‐Party Human Teammates for Trust Formation Toward AI Teammates

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT As artificial intelligence (AI) becomes increasingly integrated in teams, understanding the factors that drive trust formation between human and AI teammates becomes crucial. Yet, the emergent literature has overlooked the impact of third parties on human‐AI teaming.
Türkü Erengin   +2 more
wiley   +1 more source

Discrimination Against People With Disabilities in Hiring and Strategies to Reduce It: Evidence From Resumes

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT People with disabilities receive fewer callbacks when applying for jobs compared to people without disabilities. To minimize the adverse effects of having a disability in the job application process, some people with disabilities use mitigation strategies during the disclosure of a disability.
Rosanna Nagtegaal   +2 more
wiley   +1 more source

Gamified clinical case video game in occupational therapy. [PDF]

open access: yesBMC Med Educ
Dugnol-Menéndez J   +3 more
europepmc   +1 more source

Investigating the use of Serious Games for teaching anatomy and physiology to higher education students: Research into Serious Games

open access: yes
This report gives a case study account of an investigation into the use of serious games for teaching anatomy and physiology to higher education students.
Fitchie, Daniel
core  

Psychological Contracts With Purpose: A Review and Path Forward

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT This review advances the understanding of psychological contracts (PCs) that include third‐party beneficiaries and transcend self‐interested goals, which we term “PCs with purpose.” PC theory has challenged the assumption that social exchange relies solely on balanced rewards and inducements, highlighting that individuals may wish to ...
Marjo‐Riitta Diehl   +2 more
wiley   +1 more source

Video games as stimuli in neuroimaging studies: a minireview. [PDF]

open access: yesFront Hum Neurosci
Blank IB, Klucharev V, Shestakova A.
europepmc   +1 more source

Home - About - Disclaimer - Privacy